MelvMay-GG 8cb29279e1 - Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers. This is slightly better than having to use "-1" to mean all. 12 年 前
..
2d 8cb29279e1 - Scene PickArea(), PickPoint(), pickCollision() & PickRay() now accept an empty string for the group/layer masks to mean "all" groups/layers. This is slightly better than having to use "-1" to mean all. 12 年 前
algorithm 6be76dee59 Update hashFunction.cc 13 年 前
assets 5bf60c911a - Removed redundant "AssetSnapshot" code. 13 年 前
audio 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 13 年 前
box2d a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
collection 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 年 前
component 5ac312811a - Added behavior component schema (there are no engine types involved so it's an unrestricted schema). 12 年 前
console 1505988ba2 - Removed extra qualificiation as it isn't liked by XCode/AppCode. 13 年 前
debug a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
delegates a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
game 93be0d70ff - Only call the "onExit" method if it exists. 13 年 前
graphics 0d5dddfa0a - Added support for ColorF & ColorI for both values and stock-color enums. 12 年 前
gui 32f5030473 - Removed duplicate field. 13 年 前
input a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
io a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
math 2cb6333922 Update rectClipper.cpp 13 年 前
memory 01ab6b227c - Exposed the object count for FrameTemp<T>. 13 年 前
messaging 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 年 前
module ce1e7f03d2 - Fixed module manager recursion issue when not scanning at root-path only. 13 年 前
network 2e16ca5d01 - TAML schema (adding in custom TAML). 13 年 前
persistence e71d947aec - There you go XCode, the space you insisted upon. 12 年 前
platform 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 年 前
platformOSX 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 13 年 前
platformWin32 c6056ab203 - Fixed field sub-component evalulation to be safer for string formatting. 13 年 前
platformX86UNIX a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
platformiOS 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 13 年 前
sim af7925c8a7 - TAML schema WIP. 13 年 前
string c1764fb20f incorporate global string table code from t3d. 13 年 前
testing d19fca7c41 - Added VS2012 support. 13 年 前
torqueConfig.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前