powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG 8702dc61e0 - Modified toy behaviors to use "onCollision" rather than "handlesCollision" which is jusy confusing and inconsistent. 13 år sedan
engine 371bf72ab2 - The Scene now performs both "onCollision" & "onCollisionEnd()" callbacks on itself (or its behaviors), the scene objects (or their behaviors). 13 år sedan
modules 8702dc61e0 - Modified toy behaviors to use "onCollision" rather than "handlesCollision" which is jusy confusing and inconsistent. 13 år sedan
tools ca172e37ef - Added a Vector<T> visualizer for VS2012. Renamed the previous AssetPtr<T> visualizer for consistency. 13 år sedan
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 år sedan
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan