| .. |
|
DynamicTexture.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
DynamicTexture.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
PNGImage.cpp
|
6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
|
12 лет назад |
|
PNGImage.h
|
6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
|
12 лет назад |
|
TextureDictionary.cc
|
e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
|
13 лет назад |
|
TextureDictionary.h
|
e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
|
13 лет назад |
|
TextureHandle.cc
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
12 лет назад |
|
TextureHandle.h
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
12 лет назад |
|
TextureManager.cc
|
94de291e28
Added openal soft library amd fixed remaining linker issues. Still have an issue where the lib doesnt copy to right location though
|
12 лет назад |
|
TextureManager.h
|
e1d86262e8
- Added ability to force the texture manager to upload the bitmap to a texture again.
|
13 лет назад |
|
TextureObject.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
bitmapBmp.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
bitmapJpeg.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
bitmapPng.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
bitmapPvr.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
color.cc
|
cf538f01f0
Resolved Conflicts:
|
12 лет назад |
|
color.h
|
559048f25f
- When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate.
|
12 лет назад |
|
dgl.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
dgl.h
|
5aa0361a52
Code now compiles but does not link yet
|
12 лет назад |
|
dglMatrix.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
gBitmap.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
gBitmap.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
gFont.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
gFont.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
gPalette.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
gPalette.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
splineUtil.cc
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |
|
splineUtil.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 лет назад |