Tim Newell 94de291e28 Added openal soft library amd fixed remaining linker issues. Still have an issue where the lib doesnt copy to right location though 12 лет назад
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
DynamicTexture.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 лет назад
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 12 лет назад
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 лет назад
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 лет назад
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 лет назад
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 лет назад
TextureManager.cc 94de291e28 Added openal soft library amd fixed remaining linker issues. Still have an issue where the lib doesnt copy to right location though 12 лет назад
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 лет назад
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
color.cc cf538f01f0 Resolved Conflicts: 12 лет назад
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 лет назад
dgl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
dgl.h 5aa0361a52 Code now compiles but does not link yet 12 лет назад
dglMatrix.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gFont.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад