T2DActivity.h 2.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platformAndroid/AndroidGL2ES.h"
  23. extern void adprintf(const char* fmt,...);
  24. class T2DActivity {
  25. private:
  26. // The pixel dimensions of the backbuffer
  27. GLint backingWidth;
  28. GLint backingHeight;
  29. // OpenGL names for the renderbuffer and framebuffers used to render to this view
  30. GLuint viewRenderbuffer, viewFramebuffer;
  31. // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
  32. GLuint depthRenderbuffer;
  33. GLuint _vertexBuffer;
  34. GLuint _indexBuffer;
  35. GLuint _vertexArray;
  36. bool isLayedOut;
  37. public:
  38. //TODO: android
  39. //NSURLConnection *connection;
  40. //NSMutableData *connectionData;
  41. bool mOrientationLandscapeRightSupported;
  42. bool mOrientationLandscapeLeftSupported;
  43. bool mOrientationPortraitSupported;
  44. bool mOrientationPortraitUpsideDownSupported;
  45. void supportLandscape( bool );
  46. void supportPortrait( bool );
  47. bool createFramebuffer();
  48. void destroyFramebuffer();
  49. void update();
  50. void finishShutdown();
  51. void finishGLSetup();
  52. };