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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platformAndroid/AndroidGL2ES.h"
- extern void adprintf(const char* fmt,...);
- class T2DActivity {
- private:
- // The pixel dimensions of the backbuffer
- GLint backingWidth;
- GLint backingHeight;
-
- // OpenGL names for the renderbuffer and framebuffers used to render to this view
- GLuint viewRenderbuffer, viewFramebuffer;
-
- // OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist)
- GLuint depthRenderbuffer;
-
- GLuint _vertexBuffer;
- GLuint _indexBuffer;
- GLuint _vertexArray;
-
- bool isLayedOut;
-
- public:
- //TODO: android
- //NSURLConnection *connection;
- //NSMutableData *connectionData;
- bool mOrientationLandscapeRightSupported;
- bool mOrientationLandscapeLeftSupported;
- bool mOrientationPortraitSupported;
- bool mOrientationPortraitUpsideDownSupported;
- void supportLandscape( bool );
- void supportPortrait( bool );
- bool createFramebuffer();
- void destroyFramebuffer();
- void update();
- void finishShutdown();
- void finishGLSetup();
- };
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