Mike Lilligreen a7d89b8041 Named Cell/Frame improvements 11 anos atrás
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anos atrás
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 13 anos atrás
CompositeSprite_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 anos atrás
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements 11 anos atrás
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anos atrás
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 13 anos atrás
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anos atrás
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 anos atrás
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anos atrás
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anos atrás
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anos atrás
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anos atrás
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
SceneObject_ScriptBinding.h 41c10da00f Replaced returning empty strings with null 12 anos atrás
Scroller.cc 9e8d7921be Emscripten support code 12 anos atrás
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anos atrás
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
ShapeVector.cc 9e8d7921be Emscripten support code 12 anos atrás
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
SkeletonObject.cc a7d89b8041 Named Cell/Frame improvements 11 anos atrás
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile 12 anos atrás
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile 12 anos atrás
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anos atrás
Sprite.h 12b20892fc - Minor formatting changes. 13 anos atrás
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 anos atrás
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anos atrás
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás