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engine
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acfa1eb10f
- Now when setting collision-groups or collision-layers you can use "off" or "none" to mean no collision groups/layers and "all" to mean all groups/layers (default). If using the methods "setCollisionGroups()" or "setCollisionLayers()" then you can omit any arguments which means "all" groups/layers.
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13 years ago |
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modules
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85e5723e10
- Updated the PointForceController to set the controller to track the planetoid (even the planetoid doesn't currently move).
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13 years ago |
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tools
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fd2a9272fe
- Added Vector2 VS2012 visualizer.
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13 years ago |
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.gitignore
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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OpenAL32.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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cleandso.bat
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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main.cs
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e5ca28f3ba
- Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase".
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13 years ago |
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main.runAllUnitTests.cs
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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sandbox.torsion
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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unicows.dll
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |