Casey Doran 4b80a9f3f5 fix linux32 builds 4 年 前
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年 前
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年 前
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 年 前
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 年 前
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 年 前
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 年 前
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 年 前
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 年 前
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 年 前
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 年 前
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 年 前
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 年 前
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 12 年 前
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 年 前
dgl.cc ef1f03cf33 Groundwork for editor 4 年 前
dgl.h ef1f03cf33 Groundwork for editor 4 年 前
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 年 前
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 年 前
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 年 前
gBitmap.cc 9e8d7921be Emscripten support code 12 年 前
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! 4 年 前
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 年 前
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前
gFont.cc 9f68dc45c4 add bitmap fonts 11 年 前
gFont.h 9f68dc45c4 add bitmap fonts 11 年 前
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 年 前
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前