Casey Doran 4b80a9f3f5 fix linux32 builds %!s(int64=4) %!d(string=hai) anos
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. %!s(int64=13) %!d(string=hai) anos
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. %!s(int64=12) %!d(string=hai) anos
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. %!s(int64=13) %!d(string=hai) anos
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. %!s(int64=13) %!d(string=hai) anos
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update %!s(int64=12) %!d(string=hai) anos
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. %!s(int64=13) %!d(string=hai) anos
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development %!s(int64=12) %!d(string=hai) anos
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update %!s(int64=12) %!d(string=hai) anos
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update %!s(int64=12) %!d(string=hai) anos
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds %!s(int64=4) %!d(string=hai) anos
dgl.cc ef1f03cf33 Groundwork for editor %!s(int64=4) %!d(string=hai) anos
dgl.h ef1f03cf33 Groundwork for editor %!s(int64=4) %!d(string=hai) anos
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. %!s(int64=12) %!d(string=hai) anos
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors %!s(int64=8) %!d(string=hai) anos
gBitmap.cc 9e8d7921be Emscripten support code %!s(int64=12) %!d(string=hai) anos
gBitmap.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos
gColor.cc 91ec96ad8f Added GuiDropDownCtrl! %!s(int64=4) %!d(string=hai) anos
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl %!s(int64=5) %!d(string=hai) anos
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos
gFont.cc 9f68dc45c4 add bitmap fonts %!s(int64=11) %!d(string=hai) anos
gFont.h 9f68dc45c4 add bitmap fonts %!s(int64=11) %!d(string=hai) anos
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors %!s(int64=4) %!d(string=hai) anos
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos