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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- ConsoleMethodGroupBeginWithDocs(Sprite, SpriteBase)
- /*! Sets the sprite texture flipping for each axis.
- @param flipX Whether or not to flip the texture along the x (horizontal) axis.
- @param flipY Whether or not to flip the texture along the y (vertical) axis.
- @return No return value.
- */
- ConsoleMethodWithDocs(Sprite, setFlip, ConsoleVoid, 4, 4, (bool flipX, bool flipY))
- {
- // Set Flip.
- object->setFlip( dAtob(argv[2]), dAtob(argv[3]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets the flip for each axis.
- @return (bool flipX/bool flipY) Whether or not the texture is flipped along the x and y axis.
- */
- ConsoleMethodWithDocs(Sprite, getFlip, ConsoleString, 2, 2, ())
- {
- // Create Returnable Buffer.
- char* pBuffer = Con::getReturnBuffer(32);
- // Format Buffer.
- dSprintf(pBuffer, 32, "%d %d", object->getFlipX(), object->getFlipY());
- // Return Buffer.
- return pBuffer;
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether or not the texture is flipped horizontally.
- @param flipX Whether or not to flip the texture along the x (horizontal) axis.
- @return No return value.
- */
- ConsoleMethodWithDocs(Sprite, setFlipX, ConsoleVoid, 3, 3, (bool flipX))
- {
- // Set Flip.
- object->setFlipX( dAtob(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Sets whether or not the texture is flipped vertically.
- @param flipY Whether or not to flip the texture along the y (vertical) axis.
- @return No return value.
- */
- ConsoleMethodWithDocs(Sprite, setFlipY, ConsoleVoid, 3, 3, (bool flipY))
- {
- // Set Flip.
- object->setFlipY( dAtob(argv[2]) );
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether or not the texture is flipped horizontally.
- @return (bool flipX) Whether or not the texture is flipped along the x axis.
- */
- ConsoleMethodWithDocs(Sprite, getFlipX, ConsoleBool, 2, 2, ())
- {
- return object->getFlipX();
- }
- //-----------------------------------------------------------------------------
- /*! Gets whether or not the texture is flipped vertically.
- @return (bool flipY) Whether or not the texture is flipped along the y axis.
- */
- ConsoleMethodWithDocs(Sprite, getFlipY, ConsoleBool, 2, 2, ())
- {
- return object->getFlipY();
- }
- ConsoleMethodGroupEndWithDocs(Sprite)
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