powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG c0ae7053ec - Updated the PointForceControllerToy to better show its features. 13 years ago
engine 9259322e2b - Performance increase for PointForceController. 13 years ago
modules c0ae7053ec - Updated the PointForceControllerToy to better show its features. 13 years ago
tools fd2a9272fe - Added Vector2 VS2012 visualizer. 13 years ago
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 years ago
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago