Mike Lilligreen 4faa3be8b5 Merge pull request #208 from lilligreen/particleFix 11 лет назад
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 13 лет назад
CompositeSprite_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 лет назад
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ImageFont_ScriptBinding.h 377b3f702f Consolefunction now correctly interprets arguments as Float instead of Int 11 лет назад
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements 11 лет назад
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
ParticlePlayer_ScriptBinding.h 09f99e059f Fix for argument conversion issue with getEmitterPaused and getEmitterVisible 11 лет назад
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 13 лет назад
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 лет назад
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 лет назад
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SceneObject_ScriptBinding.h 41c10da00f Replaced returning empty strings with null 12 лет назад
Scroller.cc 9e8d7921be Emscripten support code 12 лет назад
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ShapeVector.cc 9e8d7921be Emscripten support code 12 лет назад
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
SkeletonObject.cc dbce7c36e6 Merge pull request #172 from lilligreen/named 11 лет назад
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile 11 лет назад
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile 11 лет назад
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 лет назад
Sprite.h 12b20892fc - Minor formatting changes. 13 лет назад
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 лет назад
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад