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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ATTRACTOR_CONTROLLER_H_
- #define _ATTRACTOR_CONTROLLER_H_
- #ifndef _PICKING_SCENE_CONTROLLER_H_
- #include "2d/controllers/core/PickingSceneController.h"
- #endif
- #ifndef _VECTOR2_H_
- #include "2d/core/vector2.h"
- #endif
- //------------------------------------------------------------------------------
- class PointForceController : public PickingSceneController
- {
- private:
- typedef PickingSceneController Parent;
- /// Controller position.
- Vector2 mPosition;
- /// Controller radius.
- F32 mRadius;
- /// Controller force.
- F32 mForce;
- /// Whether to apply the force non-linearly (using the inverse square law) or linearly.
- bool mNonLinear;
- /// Linear drag co-efficient.
- F32 mLinearDrag;
- /// Linear drag co-efficient.
- F32 mAngularDrag;
- /// Tracked object.
- SimObjectPtr<SceneObject> mTrackedObject;
- public:
- PointForceController();
- virtual ~PointForceController();
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- inline void setPosition( const Vector2& position ) { mPosition = position; }
- inline const Vector2& getPosition( void ) const { return mPosition; }
- inline void setRadius( const F32 radius ) { mRadius = getMax( radius, FLT_MIN ); }
- inline F32 getRadius( void ) const { return mRadius; }
- inline void setForce( const F32 force ) { mForce = force; }
- inline F32 getForce( void ) const { return mForce; }
- inline void setNonLinear( const bool nonLinear ) { mNonLinear = nonLinear; }
- inline bool getNonLinear( void ) const { return mNonLinear; }
- inline void setLinearDrag( const F32 linearDrag ) { mLinearDrag = linearDrag; }
- inline F32 getLinearDrag( void ) const { return mLinearDrag; }
- inline void setAngularDrag( const F32 angularDrag ) { mAngularDrag = angularDrag; }
- inline F32 getAngularDrag( void ) const { return mAngularDrag; }
- void setTrackedObject( SceneObject* pSceneObject );
- inline SceneObject* getTrackedObject( void ) { return mTrackedObject; }
- inline Vector2 getCurrentPosition( void )
- {
- // Fetch the tracked object.
- SceneObject* pSceneObject = mTrackedObject;
- // Return the controller position if no tracked object else the tracked object position plus a tracked object local-space position.
- return pSceneObject == NULL ? mPosition : b2Mul( pSceneObject->getTransform(), mPosition);
- }
- /// Integration.
- virtual void integrate( Scene* pScene, const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- // Scene render.
- virtual void renderOverlay( Scene* pScene, const SceneRenderState* pSceneRenderState, BatchRender* pBatchRenderer );
- /// Declare Console Object.
- DECLARE_CONOBJECT( PointForceController );
- };
- #endif // _ATTRACTOR_CONTROLLER_H_
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