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AlphaBlendToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 years ago |
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AmbientForceControllerToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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AppCore
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50d9c9cc4d
- Taml now writes a relative schema location if "$pref::T2D::TAMLSchema" is set. Simply specifying the filename is relative to the executable. Using "blah/foo.xsd" is a sub-folder relative to the executable.
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12 years ago |
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AquariumToy
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7cf1fcd832
fish in the AquariumToy need to collide with group 15 to hit the aquarium boundaries.
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12 years ago |
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BridgeToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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BuoyancyControllerToy
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8995a9f6a2
- Update BuoyancyControllerToy to better show off the features of the controller.
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13 years ago |
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ChainToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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CollisionToy
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2b3337e5ad
- Removed commented-out code from CollisionToy.
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13 years ago |
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CompositeSpriteToy
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bf09573e45
- Now when touching the composite sprite in the CompositeSpriteToy it deletes the sprites under the touch point.
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13 years ago |
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DeathBallToy
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a99d2bc6ac
- Toys now correctly call the parent package for touch events so manipulation continues to work.
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13 years ago |
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Experiments
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28beb53b39
- Added composite experiment.
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12 years ago |
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FlipToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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ImageFontToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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MoveToToy
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a99d2bc6ac
- Toys now correctly call the parent package for touch events so manipulation continues to work.
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13 years ago |
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MultiWindowToy
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e37efaeccf
- Updated the MultiWindowToy to show optionally rendering specific Scene Layers as well as mounting to an object using rotation.
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13 years ago |
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PointForceControllerToy
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85e5723e10
- Updated the PointForceController to set the controller to track the planetoid (even the planetoid doesn't currently move).
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12 years ago |
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PyramidToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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RestitutionToy
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6db2661b0e
- Changed the contact filter so that the contact rules is now such that a contact occurs if either A is configured to contact B OR B is configured to contact A. Previously both conditions (AND) were required which caused undue configuration.
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12 years ago |
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RotateToToy
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a99d2bc6ac
- Toys now correctly call the parent package for touch events so manipulation continues to work.
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13 years ago |
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Sandbox
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42ad3aa9e9
- Added a toy category to the Sandbox of "Experiments".
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12 years ago |
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SceneLayerToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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ScrollerToy
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a99d2bc6ac
- Toys now correctly call the parent package for touch events so manipulation continues to work.
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13 years ago |
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ShapeVectorToy
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0acf53b070
- Fixed a comment in the ShapeVectorToy
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13 years ago |
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SoftbodyToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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SphereStackToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 years ago |
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SpriteStressToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 years ago |
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SpriteToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 years ago |
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ToyAssets
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7e37d414d9
fixed typo in asset file
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13 years ago |
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TropicalAssets
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3abb46bb0f
moved fish assets from AquariumToy to a new module TropicalAssets. This is so I can use the tropical Assets in other projects without the "sandbox" mechanizations coming along. It has been tested to make sure the sandbox still works. Specifically, AquariumToy now has a dependency of TropicalAssets.
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12 years ago |
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TruckToy
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36b7b3947c
- Fixed-up the collision-groups in the TruckToy.
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12 years ago |
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TumblerToy
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a5d5017dbe
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
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13 years ago |