powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

MelvMay-GG db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
engine db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
modules 50d9c9cc4d - Taml now writes a relative schema location if "$pref::T2D::TAMLSchema" is set. Simply specifying the filename is relative to the executable. Using "blah/foo.xsd" is a sub-folder relative to the executable. 12 years ago
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) 12 years ago
tutorials f961b49bfb renamed "templates" directory to "tutorials" 12 years ago
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 years ago
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago