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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FONT_ASSET_H_
- #define _FONT_ASSET_H_
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef _IMAGE_ASSET_H_
- #include "2d/assets/ImageAsset.h"
- #endif
- #ifndef _BITMAP_FONT_H_
- #include "bitmapFont/BitmapFont.h"
- #endif
- //-----------------------------------------------------------------------------
- DefineConsoleType(TypeFontAssetPtr)
- //-----------------------------------------------------------------------------
- using namespace font;
- class FontAsset : public AssetBase
- {
- private:
- typedef AssetBase Parent;
- public:
- StringTableEntry mFontFile;
- AssetPtr<ImageAsset> mImageAsset;
- BitmapFont mBitmapFont;
- public:
- FontAsset();
- virtual ~FontAsset();
- /// Core.
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- virtual void copyTo(SimObject* object);
- void setFontFile( const char* pFontFile );
- inline StringTableEntry getFontFile( void ) const { return mFontFile; }
- inline TextureHandle& getImageTexture(U16 pageID) { return mBitmapFont.mTexture[pageID]; }
- /// Declare Console Object.
- DECLARE_CONOBJECT(FontAsset);
- private:
- void buildFontData( void );
- protected:
- virtual void initializeAsset( void );
- virtual void onAssetRefresh( void );
- /// Taml callbacks.
- virtual void onTamlPreWrite( void );
- virtual void onTamlPostWrite( void );
- virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
- virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
- protected:
- static bool setFontFile( void* obj, const char* data ) { static_cast<FontAsset*>(obj)->setFontFile(data); return false; }
- static bool writeFontFile( void* obj, StringTableEntry pFieldName ) { return static_cast<FontAsset*>(obj)->getFontFile() != StringTable->EmptyString; }
- };
- #endif // _FONT_ASSET_H_
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