ImageFrameProvider.cc 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "2d/core/ImageFrameProvider.h"
  23. //-----------------------------------------------------------------------------
  24. ImageFrameProvider::ImageFrameProvider()
  25. {
  26. // Register for animation asset refresh notifications.
  27. mAnimationAsset.registerRefreshNotify( this );
  28. // Allocate assets.
  29. ImageFrameProviderCore::allocateAssets( &mImageAsset, &mAnimationAsset );
  30. }
  31. //-----------------------------------------------------------------------------
  32. ImageFrameProvider::~ImageFrameProvider()
  33. {
  34. // Deallocate assets.
  35. ImageFrameProviderCore::deallocateAssets();
  36. }
  37. //-----------------------------------------------------------------------------
  38. void ImageFrameProvider::onAssetRefreshed( AssetPtrBase* pAssetPtrBase )
  39. {
  40. // Call parent.
  41. ImageFrameProviderCore::onAssetRefreshed( pAssetPtrBase );
  42. }