Peter Robinson 3461e66b62 Complex Colors 1 سال پیش
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BatchRender.cc 3461e66b62 Complex Colors 1 سال پیش
BatchRender.h 3461e66b62 Complex Colors 1 سال پیش
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 سال پیش
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
ImageFrameProviderCore.cc 3461e66b62 Complex Colors 1 سال پیش
ImageFrameProviderCore.h 3461e66b62 Complex Colors 1 سال پیش
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
ParticleSystem.h 48600313f7 Dynamic Shadows 5 سال پیش
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 سال پیش
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 سال پیش
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 سال پیش
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 سال پیش
SpriteBatch.cc 3461e66b62 Complex Colors 1 سال پیش
SpriteBatch.h 3461e66b62 Complex Colors 1 سال پیش
SpriteBatchItem.cc 3461e66b62 Complex Colors 1 سال پیش
SpriteBatchItem.h 3461e66b62 Complex Colors 1 سال پیش
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 سال پیش
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 سال پیش
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 سال پیش
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 سال پیش
Utility.h 37c7bb1e3e Update To GuiTextEditCtrl 4 سال پیش
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 سال پیش
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 سال پیش
Vector2.h ef1f03cf33 Groundwork for editor 4 سال پیش
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 8 سال پیش