Peter Robinson 3461e66b62 Complex Colors 1 年間 前
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BatchRender.cc 3461e66b62 Complex Colors 1 年間 前
BatchRender.h 3461e66b62 Complex Colors 1 年間 前
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 年 前
CoreMath.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前
ImageFrameProvider.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 年 前
ImageFrameProvider.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 年 前
ImageFrameProviderCore.cc 3461e66b62 Complex Colors 1 年間 前
ImageFrameProviderCore.h 3461e66b62 Complex Colors 1 年間 前
ParticleSystem.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 年 前
ParticleSystem.h 48600313f7 Dynamic Shadows 5 年 前
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 年 前
RenderProxy.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 年 前
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 年 前
SpriteBase.cc a7d89b8041 Named Cell/Frame improvements 11 年 前
SpriteBase.h a7d89b8041 Named Cell/Frame improvements 11 年 前
SpriteBase_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 年 前
SpriteBatch.cc 3461e66b62 Complex Colors 1 年間 前
SpriteBatch.h 3461e66b62 Complex Colors 1 年間 前
SpriteBatchItem.cc 3461e66b62 Complex Colors 1 年間 前
SpriteBatchItem.h 3461e66b62 Complex Colors 1 年間 前
SpriteBatchQuery.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 年 前
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 年 前
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 12 年 前
Utility.cc ce62ed54d9 Fixes for CollisionGroups and CollisionLayers 11 年 前
Utility.h 37c7bb1e3e Update To GuiTextEditCtrl 3 年 前
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 年 前
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 12 年 前
Vector2.h ef1f03cf33 Groundwork for editor 4 年 前
Vector2_ScriptBinding.h fec28e4f99 Fix overall general compiler warnings 7 年 前