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BatchRender.cc
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3461e66b62
Complex Colors
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1 年間 前 |
BatchRender.h
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3461e66b62
Complex Colors
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1 年間 前 |
CoreMath.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 年 前 |
CoreMath.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 年 前 |
ImageFrameProvider.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 年 前 |
ImageFrameProvider.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 年 前 |
ImageFrameProviderCore.cc
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3461e66b62
Complex Colors
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1 年間 前 |
ImageFrameProviderCore.h
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3461e66b62
Complex Colors
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1 年間 前 |
ParticleSystem.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 年 前 |
ParticleSystem.h
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48600313f7
Dynamic Shadows
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5 年 前 |
RenderProxy.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 年 前 |
RenderProxy.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 年 前 |
RenderProxy_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 年 前 |
SpriteBase.cc
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a7d89b8041
Named Cell/Frame improvements
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11 年 前 |
SpriteBase.h
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a7d89b8041
Named Cell/Frame improvements
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11 年 前 |
SpriteBase_ScriptBinding.h
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a7d89b8041
Named Cell/Frame improvements
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11 年 前 |
SpriteBatch.cc
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3461e66b62
Complex Colors
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1 年間 前 |
SpriteBatch.h
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3461e66b62
Complex Colors
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1 年間 前 |
SpriteBatchItem.cc
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3461e66b62
Complex Colors
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1 年間 前 |
SpriteBatchItem.h
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3461e66b62
Complex Colors
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1 年間 前 |
SpriteBatchQuery.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 年 前 |
SpriteBatchQuery.h
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df712056fa
Final CompositeSprite Fix.
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12 年 前 |
SpriteBatchQueryResult.h
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60fb8ec555
- Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject.
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12 年 前 |
Utility.cc
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ce62ed54d9
Fixes for CollisionGroups and CollisionLayers
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11 年 前 |
Utility.h
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37c7bb1e3e
Update To GuiTextEditCtrl
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3 年 前 |
Utility_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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12 年 前 |
Vector2.cc
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bfcbc32803
- Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region.
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12 年 前 |
Vector2.h
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ef1f03cf33
Groundwork for editor
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4 年 前 |
Vector2_ScriptBinding.h
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fec28e4f99
Fix overall general compiler warnings
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7 年 前 |