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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _PARTICLE_SYSTEM_H_
- #define _PARTICLE_SYSTEM_H_
- #ifndef _IMAGE_FRAME_PROVIDER_H
- #include "2d/core/ImageFrameProvider.h"
- #endif
- //-----------------------------------------------------------------------------
- class ParticleSystem
- {
- public:
- /// Particle node.
- struct ParticleNode : public IFactoryObjectReset
- {
- /// Particle Node Linkages.
- ParticleNode* mPreviousNode;
- ParticleNode* mNextNode;
- /// Suppress Movement.
- bool mSuppressMovement;
- /// Particle Components.
- F32 mParticleLifetime;
- F32 mParticleAge;
- Vector2 mPosition;
- Vector2 mVelocity;
- F32 mOrientationAngle;
- Vector2 mRenderOOBB[4];
- b2Transform mTransform;
- ImageFrameProviderCore mFrameProvider;
- /// Render Properties.
- Vector2 mRenderSize;
- F32 mRenderSpeed;
- F32 mRenderSpin;
- F32 mRenderFixedForce;
- F32 mRenderRandomMotion;
- /// Base Properties.
- Vector2 mSize;
- F32 mSpeed;
- F32 mSpin;
- F32 mFixedForce;
- F32 mRandomMotion;
- ColorF mColor;
- /// Physics particles
- bool mPhysicsParticles;
- b2ParticleGroupDef mParticleGroup;
- b2ParticleSystem* mParticleSystem;
- /// Interpolated Tick Position.
- Vector2 mPreTickPosition;
- Vector2 mPostTickPosition;
- Vector2 mRenderTickPosition;
- ParticleNode() { constructInPlace<ImageFrameProviderCore>(&mFrameProvider); resetState(); }
- virtual void resetState( void )
- {
- mFrameProvider.resetState();
- }
- };
- private:
- const U32 mParticlePoolBlockSize;
- Vector<ParticleNode*> mParticlePool;
- ParticleNode* mpFreeParticleNodes;
- U32 mActiveParticleCount;
- public:
- static void Init( void );
- static void destroy( void );
- static ParticleSystem* Instance;
- ParticleSystem();
- ~ParticleSystem();
- ParticleNode* createParticle( void );
- void freeParticle( ParticleNode* pParticleNode );
- inline U32 getActiveParticleCount( void ) const { return mActiveParticleCount; };
- inline U32 getAllocatedParticleCount( void ) const { return (U32)mParticlePool.size() * mParticlePoolBlockSize; }
- };
- #endif // _PARTICLE_SYSTEM_H_
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