SpriteBase.h 4.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SPRITE_BASE_H_
  23. #define _SPRITE_BASE_H_
  24. #ifndef _SCENE_OBJECT_H_
  25. #include "2d/sceneobject/SceneObject.h"
  26. #endif
  27. #ifndef _IMAGE_FRAME_PROVIDER_H
  28. #include "2d/core/ImageFrameProvider.h"
  29. #endif
  30. //------------------------------------------------------------------------------
  31. class SpriteBase : public SceneObject, public ImageFrameProvider
  32. {
  33. typedef SceneObject Parent;
  34. public:
  35. SpriteBase();
  36. virtual ~SpriteBase();
  37. static void initPersistFields();
  38. virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
  39. virtual bool validRender( void ) const;
  40. virtual bool shouldRender( void ) const { return true; }
  41. virtual void copyTo(SimObject* object);
  42. /// Declare Console Object.
  43. DECLARE_CONOBJECT( SpriteBase );
  44. protected:
  45. virtual void onAnimationEnd( void );
  46. protected:
  47. static bool setImage(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setImage(data); return false; };
  48. static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->getImage(); }
  49. static bool writeImage( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( !pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mImageAsset.notNull(); }
  50. static bool setImageFrame(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setImageFrame(dAtoi(data)); return false; };
  51. static bool setNamedImageFrame(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setNamedImageFrame(data); return false; };
  52. static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( !pCastObject->isStaticFrameProvider() || pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mImageAsset.notNull(); }
  53. static bool writeNamedImageFrame( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( !pCastObject->isStaticFrameProvider() || !pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mImageAsset.notNull(); }
  54. static bool setAnimation(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setAnimation(data); return false; };
  55. static const char* getAnimation(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->getAnimation(); }
  56. static bool writeAnimation( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mAnimationAsset.notNull(); }
  57. };
  58. #endif // _SPRITE_BASE_H_