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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SPRITE_BASE_H_
- #define _SPRITE_BASE_H_
- #ifndef _SCENE_OBJECT_H_
- #include "2d/sceneobject/SceneObject.h"
- #endif
- #ifndef _IMAGE_FRAME_PROVIDER_H
- #include "2d/core/ImageFrameProvider.h"
- #endif
- //------------------------------------------------------------------------------
- class SpriteBase : public SceneObject, public ImageFrameProvider
- {
- typedef SceneObject Parent;
- public:
- SpriteBase();
- virtual ~SpriteBase();
- static void initPersistFields();
- virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- virtual bool validRender( void ) const;
- virtual bool shouldRender( void ) const { return true; }
- virtual void copyTo(SimObject* object);
- /// Declare Console Object.
- DECLARE_CONOBJECT( SpriteBase );
- protected:
- virtual void onAnimationEnd( void );
- protected:
- static bool setImage(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setImage(data); return false; };
- static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->getImage(); }
- static bool writeImage( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( !pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mImageAsset.notNull(); }
- static bool setImageFrame(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setImageFrame(dAtoi(data)); return false; };
- static bool setNamedImageFrame(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setNamedImageFrame(data); return false; };
- static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( !pCastObject->isStaticFrameProvider() || pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mImageAsset.notNull(); }
- static bool writeNamedImageFrame( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( !pCastObject->isStaticFrameProvider() || !pCastObject->isUsingNamedImageFrame() ) return false; return pCastObject->mImageAsset.notNull(); }
- static bool setAnimation(void* obj, const char* data) { DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->setAnimation(data); return false; };
- static const char* getAnimation(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(SpriteBase, ImageFrameProvider, obj)->getAnimation(); }
- static bool writeAnimation( void* obj, StringTableEntry pFieldName ) { SpriteBase* pCastObject = static_cast<SpriteBase*>(obj); if ( pCastObject->isStaticFrameProvider() ) return false; return pCastObject->mAnimationAsset.notNull(); }
- };
- #endif // _SPRITE_BASE_H_
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