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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WAVE_COMPOSITE_H_
- #define _WAVE_COMPOSITE_H_
- #ifndef _COMPOSITE_SPRITE_H_
- #include "2d/sceneobject/CompositeSprite.h"
- #endif
- //------------------------------------------------------------------------------
- class WaveComposite : public SceneObject, public SpriteBatch
- {
- protected:
- typedef SceneObject Parent;
- private:
- AssetPtr<ImageAsset> mImageAsset;
- U32 mImageFrame;
- U32 mSpriteCount;
- Vector2 mSpriteSize;
- F32 mAmplitude;
- F32 mFrequency;
- typedef Vector<SpriteBatchItem*> typeWaveSpritesVector;
- typeWaveSpritesVector mWaveSprites;
- F32 mPreTickTime;
- F32 mPostTickTime;
- public:
- WaveComposite();
- virtual ~WaveComposite();
- static void initPersistFields();
- virtual void preIntegrate( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- virtual void interpolateObject( const F32 timeDelta );
- virtual void copyTo( SimObject* object );
- virtual bool canPrepareRender( void ) const { return true; }
- virtual bool validRender( void ) const { return mImageAsset.notNull(); }
- virtual bool shouldRender( void ) const { return true; }
- virtual void scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue );
- virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer );
- bool setImage( const char* pImageAssetId );
- inline StringTableEntry getImage( void ) const { return mImageAsset.getAssetId(); }
- bool setImageFrame( const U32 frame );
- inline U32 getImageFrame( void ) const { return mImageFrame; }
- void setSpriteCount( const U32 spriteCount );
- inline U32 getSpriteCount( void ) const { return mSpriteCount; }
- void setSpriteSize( const Vector2& spriteSize );
- inline const Vector2& getSpriteSize( void ) const { return mSpriteSize; };
- inline void setAmplitude( const F32 amplitude ) { mAmplitude = amplitude; }
- inline F32 getAmplitude( void ) const { return mAmplitude; }
- inline void setFrequency( const F32 frequency ) { mFrequency = frequency; }
- inline F32 getFrequency( void ) const { return mFrequency; }
- /// Declare Console Object.
- DECLARE_CONOBJECT( WaveComposite );
- protected:
- void generateComposition( void );
- void updateComposition( const F32 time );
- protected:
- static bool setImage(void* obj, const char* data) { static_cast<WaveComposite*>(obj)->setImage( data ); return false; }
- static const char* getImage(void* obj, const char* data) { return DYNAMIC_VOID_CAST_TO(WaveComposite, ImageFrameProvider, obj)->getImage(); }
- static bool writeImage( void* obj, StringTableEntry pFieldName ) { return static_cast<WaveComposite*>(obj)->mImageAsset.notNull(); }
- static bool setImageFrame(void* obj, const char* data) { static_cast<WaveComposite*>(obj)->setImageFrame( dAtoi(data) ); return false; }
- static bool writeImageFrame( void* obj, StringTableEntry pFieldName ) { return static_cast<WaveComposite*>(obj)->getImageFrame() > 0; }
- static bool setSpriteCount(void* obj, const char* data) { static_cast<WaveComposite*>(obj)->setSpriteCount( dAtoi(data) ); return false; }
- static bool setSpriteSize(void* obj, const char* data) { static_cast<WaveComposite*>(obj)->setSpriteSize( Vector2(data) ); return false; }
- };
- #endif // _WAVE_COMPOSITE_H_
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