guiSceneObjectCtrl.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUI_SCENE_OBJECT_CTRL_H_
  23. #define _GUI_SCENE_OBJECT_CTRL_H_
  24. #ifndef _SIMBASE_H_
  25. #include "sim/simBase.h"
  26. #endif
  27. #ifndef _GUICONTROL_H_
  28. #include "gui/guiControl.h"
  29. #endif
  30. #ifndef _GUIBUTTONCTRL_H_
  31. #include "gui/buttons/guiButtonCtrl.h"
  32. #endif
  33. #ifndef _SCENE_OBJECT_H_
  34. #include "2d/sceneobject/SceneObject.h"
  35. #endif
  36. #ifndef _VECTOR2_H_
  37. #include "2d/core/Vector2.h"
  38. #endif
  39. //-----------------------------------------------------------------------------
  40. class GuiSceneObjectCtrl : public GuiButtonCtrl
  41. {
  42. private:
  43. typedef GuiButtonCtrl Parent;
  44. protected:
  45. StringTableEntry mSceneObjectName;
  46. SimObjectPtr<SceneObject> mSelectedSceneObject;
  47. S32 mMargin;
  48. StringTableEntry mCaption;
  49. bool mHasTexture;
  50. BatchRender mBatchRenderer;
  51. DebugStats mDebugStats;
  52. public:
  53. GuiSceneObjectCtrl();
  54. static void initPersistFields();
  55. void setSceneObject( const char *name );
  56. inline SceneObject* getSceneObject() { return mSelectedSceneObject; };
  57. void setCaption( const char* caption );
  58. /// GuiControl
  59. bool onWake();
  60. void onSleep();
  61. void inspectPostApply();
  62. void onRender(Point2I offset, const RectI &updateRect);
  63. void onMouseEnter(const GuiEvent &event);
  64. void onMouseLeave(const GuiEvent &event);
  65. void onMouseUp(const GuiEvent &event);
  66. void onMouseDragged(const GuiEvent &event);
  67. /// Declare Console Object.
  68. DECLARE_CONOBJECT( GuiSceneObjectCtrl );
  69. };
  70. #endif // _GUI_SCENE_OBJECT_CTRL_H_