1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUI_SCENE_OBJECT_CTRL_H_
- #define _GUI_SCENE_OBJECT_CTRL_H_
- #ifndef _SIMBASE_H_
- #include "sim/simBase.h"
- #endif
- #ifndef _GUICONTROL_H_
- #include "gui/guiControl.h"
- #endif
- #ifndef _GUIBUTTONCTRL_H_
- #include "gui/buttons/guiButtonCtrl.h"
- #endif
- #ifndef _SCENE_OBJECT_H_
- #include "2d/sceneobject/SceneObject.h"
- #endif
- #ifndef _VECTOR2_H_
- #include "2d/core/Vector2.h"
- #endif
- //-----------------------------------------------------------------------------
- class GuiSceneObjectCtrl : public GuiButtonCtrl
- {
- private:
- typedef GuiButtonCtrl Parent;
- protected:
- StringTableEntry mSceneObjectName;
- SimObjectPtr<SceneObject> mSelectedSceneObject;
- S32 mMargin;
- StringTableEntry mCaption;
- bool mHasTexture;
- BatchRender mBatchRenderer;
- DebugStats mDebugStats;
-
- public:
- GuiSceneObjectCtrl();
- static void initPersistFields();
- void setSceneObject( const char *name );
- inline SceneObject* getSceneObject() { return mSelectedSceneObject; };
- void setCaption( const char* caption );
- /// GuiControl
- bool onWake();
- void onSleep();
- void inspectPostApply();
- void onRender(Point2I offset, const RectI &updateRect);
- void onMouseEnter(const GuiEvent &event);
- void onMouseLeave(const GuiEvent &event);
- void onMouseUp(const GuiEvent &event);
- void onMouseDragged(const GuiEvent &event);
- /// Declare Console Object.
- DECLARE_CONOBJECT( GuiSceneObjectCtrl );
- };
- #endif // _GUI_SCENE_OBJECT_CTRL_H_
|