SceneObjectList.cc 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "SceneObjectList.h"
  23. #include "2d/sceneobject/SceneObject.h"
  24. #include "collection/findIterator.h"
  25. //-----------------------------------------------------------------------------
  26. void SceneObjectList::pushBack(SceneObject* obj)
  27. {
  28. if (::find(begin(), end(), obj) == end())
  29. push_back(obj);
  30. }
  31. //-----------------------------------------------------------------------------
  32. void SceneObjectList::pushBackForce(SceneObject* obj)
  33. {
  34. iterator itr = ::find(begin(),end(),obj);
  35. if (itr == end())
  36. {
  37. push_back(obj);
  38. }
  39. else
  40. {
  41. // Move to the back...
  42. SceneObject* pBack = *itr;
  43. removeStable(pBack);
  44. push_back(pBack);
  45. }
  46. }
  47. //-----------------------------------------------------------------------------
  48. void SceneObjectList::pushFront(SceneObject* obj)
  49. {
  50. if (::find(begin(),end(),obj) == end())
  51. push_front(obj);
  52. }
  53. //-----------------------------------------------------------------------------
  54. void SceneObjectList::remove(SceneObject* obj)
  55. {
  56. iterator ptr = ::find(begin(),end(),obj);
  57. if (ptr != end())
  58. erase(ptr);
  59. }
  60. //-----------------------------------------------------------------------------
  61. void SceneObjectList::removeStable(SceneObject* obj)
  62. {
  63. iterator ptr = ::find(begin(),end(),obj);
  64. if (ptr != end())
  65. erase(ptr);
  66. }
  67. //-----------------------------------------------------------------------------
  68. void SceneObjectList::sortId()
  69. {
  70. dQsort(address(),size(),sizeof(value_type),compareId);
  71. }
  72. //-----------------------------------------------------------------------------
  73. S32 QSORT_CALLBACK SceneObjectList::compareId(const void* a,const void* b)
  74. {
  75. return (*reinterpret_cast<const SceneObject* const*>(a))->getId() -
  76. (*reinterpret_cast<const SceneObject* const*>(b))->getId();
  77. }