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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "SceneObjectList.h"
- #include "2d/sceneobject/SceneObject.h"
- #include "collection/findIterator.h"
- //-----------------------------------------------------------------------------
- void SceneObjectList::pushBack(SceneObject* obj)
- {
- if (::find(begin(), end(), obj) == end())
- push_back(obj);
- }
- //-----------------------------------------------------------------------------
- void SceneObjectList::pushBackForce(SceneObject* obj)
- {
- iterator itr = ::find(begin(),end(),obj);
- if (itr == end())
- {
- push_back(obj);
- }
- else
- {
- // Move to the back...
- SceneObject* pBack = *itr;
- removeStable(pBack);
- push_back(pBack);
- }
- }
- //-----------------------------------------------------------------------------
- void SceneObjectList::pushFront(SceneObject* obj)
- {
- if (::find(begin(),end(),obj) == end())
- push_front(obj);
- }
- //-----------------------------------------------------------------------------
- void SceneObjectList::remove(SceneObject* obj)
- {
- iterator ptr = ::find(begin(),end(),obj);
- if (ptr != end())
- erase(ptr);
- }
- //-----------------------------------------------------------------------------
- void SceneObjectList::removeStable(SceneObject* obj)
- {
- iterator ptr = ::find(begin(),end(),obj);
- if (ptr != end())
- erase(ptr);
- }
- //-----------------------------------------------------------------------------
- void SceneObjectList::sortId()
- {
- dQsort(address(),size(),sizeof(value_type),compareId);
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneObjectList::compareId(const void* a,const void* b)
- {
- return (*reinterpret_cast<const SceneObject* const*>(a))->getId() -
- (*reinterpret_cast<const SceneObject* const*>(b))->getId();
- }
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