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assetBase.cc
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2cfa234cca
ImageAsset Grouping
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3 years ago |
assetBase.h
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
assetBase_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
assetDefinition.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
assetFieldTypes.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 years ago |
assetFieldTypes.h
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
assetManager.cc
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f597e8ad88
Fixed compile errors and warnings resulting from the Xcode 5.1 update
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11 years ago |
assetManager.h
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d098ff5e57
- Removed redundant "AssetSnapshot" code.
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12 years ago |
assetManager_ScriptBinding.h
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74e57646d1
PreloadAsset
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5 years ago |
assetPtr.h
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
assetQuery.cc
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5c475e8da8
- Taml serialization WIP.
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12 years ago |
assetQuery.h
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72ec97dca3
- Taml serialization WIP.
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12 years ago |
assetQuery_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
assetTagsManifest.cc
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5c475e8da8
- Taml serialization WIP.
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12 years ago |
assetTagsManifest.h
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f0de4c7c5f
Fixes issue 44 - allows Linux build with compiler flag -std=c++17
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2 years ago |
assetTagsManifest_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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11 years ago |
declaredAssets.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
declaredAssets.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
referencedAssets.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
referencedAssets.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
tamlAssetDeclaredUpdateVisitor.h
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
tamlAssetDeclaredVisitor.h
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
tamlAssetReferencedUpdateVisitor.h
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |
tamlAssetReferencedVisitor.h
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61544fec27
- Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser).
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12 years ago |