nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 years ago
..
assetBase.cc 2cfa234cca ImageAsset Grouping 3 years ago
assetBase.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
assetBase_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
assetDefinition.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
assetFieldTypes.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 11 years ago
assetFieldTypes.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
assetManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 years ago
assetManager.h d098ff5e57 - Removed redundant "AssetSnapshot" code. 12 years ago
assetManager_ScriptBinding.h 74e57646d1 PreloadAsset 5 years ago
assetPtr.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
assetQuery.cc 5c475e8da8 - Taml serialization WIP. 12 years ago
assetQuery.h 72ec97dca3 - Taml serialization WIP. 12 years ago
assetQuery_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
assetTagsManifest.cc 5c475e8da8 - Taml serialization WIP. 12 years ago
assetTagsManifest.h f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 years ago
assetTagsManifest_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
declaredAssets.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
declaredAssets.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
referencedAssets.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
referencedAssets.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
tamlAssetDeclaredUpdateVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
tamlAssetDeclaredVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
tamlAssetReferencedUpdateVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago
tamlAssetReferencedVisitor.h 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 years ago