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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASSET_DEFINITION_H_
- #define _ASSET_DEFINITION_H_
- #ifndef _STRINGTABLE_H_
- #include "string/stringTable.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _SIMBASE_H_
- #include "sim/simBase.h"
- #endif
- //-----------------------------------------------------------------------------
- class AssetBase;
- class ModuleDefinition;
- //-----------------------------------------------------------------------------
- struct AssetDefinition
- {
- public:
- AssetDefinition() { reset(); }
- virtual ~AssetDefinition() {}
- virtual void reset( void )
- {
- mAssetLoading = false;
- mpModuleDefinition = NULL;
- mpAssetBase = NULL;
- mAssetBaseFilePath = StringTable->EmptyString;
- mAssetId = StringTable->EmptyString;
- mAssetLoadedCount = 0;
- mAssetUnloadedCount = 0;
- mAssetRefreshEnable = true;
- mAssetLooseFiles.clear();
- // Reset persisted state.
- mAssetName = StringTable->EmptyString;
- mAssetDescription = StringTable->EmptyString;
- mAssetAutoUnload = true;
- mAssetInternal = false;
- mAssetPrivate = false;
- mAssetType = StringTable->EmptyString;
- mAssetCategory = StringTable->EmptyString;
- }
- ModuleDefinition* mpModuleDefinition;
- SimObjectPtr<AssetBase> mpAssetBase;
- StringTableEntry mAssetBaseFilePath;
- StringTableEntry mAssetId;
- U32 mAssetLoadedCount;
- U32 mAssetUnloadedCount;
- bool mAssetRefreshEnable;
- Vector<StringTableEntry> mAssetLooseFiles;
- /// Persisted state.
- StringTableEntry mAssetName;
- StringTableEntry mAssetDescription;
- bool mAssetAutoUnload;
- bool mAssetInternal;
- bool mAssetPrivate;
- bool mAssetLoading;
- StringTableEntry mAssetType;
- StringTableEntry mAssetCategory;
- };
- #endif // _ASSET_DEFINITION_H_
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