behaviorInstance.h 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BEHAVIORINSTANCE_H_
  23. #define _BEHAVIORINSTANCE_H_
  24. #ifndef _SIMBASE_H_
  25. #include "sim/simBase.h"
  26. #endif
  27. #ifndef _HASHTABLE_H_
  28. #include "collection/hashTable.h"
  29. #endif
  30. #ifndef _SIMCOMPONENT_H_
  31. #include "component/simComponent.h"
  32. #endif
  33. //-----------------------------------------------------------------------------
  34. class BehaviorTemplate;
  35. class BehaviorComponent;
  36. //-----------------------------------------------------------------------------
  37. class BehaviorInstance : public SimObject
  38. {
  39. typedef SimObject Parent;
  40. public:
  41. BehaviorInstance( BehaviorTemplate* pTemplate = NULL );
  42. virtual ~BehaviorInstance() {}
  43. virtual bool onAdd();
  44. virtual void onRemove();
  45. static void initPersistFields();
  46. /// Template name.
  47. inline BehaviorTemplate* getTemplate( void ) { return mTemplate; }
  48. const char* getTemplateName( void );
  49. /// Owner.
  50. inline void setBehaviorOwner( BehaviorComponent* pOwner ) { mBehaviorOwner = pOwner; }
  51. inline BehaviorComponent* getBehaviorOwner( void ) const { return mBehaviorOwner ? mBehaviorOwner : NULL; }
  52. /// Behavior Id.
  53. inline void setBehaviorId( const U32 id ) { mBehaviorId = id; }
  54. inline U32 getBehaviorId( void ) const { return mBehaviorId; }
  55. DECLARE_CONOBJECT(BehaviorInstance);
  56. protected:
  57. BehaviorTemplate* mTemplate;
  58. BehaviorComponent* mBehaviorOwner;
  59. U32 mBehaviorId;
  60. // Set "Owner" via the field does nothing.
  61. static bool setOwner( void* obj, const char* data ) { return true; }
  62. // Get template.
  63. static const char* getTemplate(void* obj, const char* data);
  64. };
  65. #endif // _BEHAVIORINSTANCE_H_