version.cc 2.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "game/version.h"
  24. #include "console/console.h"
  25. #include "string/stringTable.h"
  26. #include "io/resource/resourceManager.h"
  27. #include "version_ScriptBinding.h"
  28. //-----------------------------------------------------------------------------
  29. static const U32 csgVersionNumber = TORQUE_GAME_ENGINE;
  30. static StringTableEntry sgCompanyName = NULL;
  31. static StringTableEntry sgProductName = NULL;
  32. //-----------------------------------------------------------------------------
  33. U32 getVersionNumber()
  34. {
  35. return csgVersionNumber;
  36. }
  37. //-----------------------------------------------------------------------------
  38. const char* getVersionString()
  39. {
  40. return TORQUE_GAME_VERSION_STRING;
  41. }
  42. //-----------------------------------------------------------------------------
  43. const char* getCompileTimeString()
  44. {
  45. return __DATE__ " at " __TIME__;
  46. }
  47. //-----------------------------------------------------------------------------
  48. const char* getCompanyName()
  49. {
  50. return sgCompanyName;
  51. }
  52. //-----------------------------------------------------------------------------
  53. const char* getProductName()
  54. {
  55. return sgProductName;
  56. }
  57. //-----------------------------------------------------------------------------
  58. void setCompanyName(StringTableEntry companyName)
  59. {
  60. sgCompanyName = companyName;
  61. }
  62. //-----------------------------------------------------------------------------
  63. void setProductName(StringTableEntry productName)
  64. {
  65. sgProductName = productName;
  66. }
  67. //-----------------------------------------------------------------------------