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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "game/version.h"
- #include "console/console.h"
- #include "string/stringTable.h"
- #include "io/resource/resourceManager.h"
- #include "version_ScriptBinding.h"
- //-----------------------------------------------------------------------------
- static const U32 csgVersionNumber = TORQUE_GAME_ENGINE;
- static StringTableEntry sgCompanyName = NULL;
- static StringTableEntry sgProductName = NULL;
- //-----------------------------------------------------------------------------
- U32 getVersionNumber()
- {
- return csgVersionNumber;
- }
- //-----------------------------------------------------------------------------
- const char* getVersionString()
- {
- return TORQUE_GAME_VERSION_STRING;
- }
- //-----------------------------------------------------------------------------
- const char* getCompileTimeString()
- {
- return __DATE__ " at " __TIME__;
- }
- //-----------------------------------------------------------------------------
- const char* getCompanyName()
- {
- return sgCompanyName;
- }
- //-----------------------------------------------------------------------------
- const char* getProductName()
- {
- return sgProductName;
- }
- //-----------------------------------------------------------------------------
- void setCompanyName(StringTableEntry companyName)
- {
- sgCompanyName = companyName;
- }
- //-----------------------------------------------------------------------------
- void setProductName(StringTableEntry productName)
- {
- sgProductName = productName;
- }
- //-----------------------------------------------------------------------------
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