123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TEXTURE_DICTIONARY_H_
- #define _TEXTURE_DICTIONARY_H_
- #ifndef _TEXTURE_OBJECT_H_
- #include "graphics/TextureObject.h"
- #endif
- //-----------------------------------------------------------------------------
- class TextureDictionary
- {
- public:
- static TextureObject **smTable;
- static TextureObject *TextureObjectChain;
- static U32 smHashTableSize;
- static void create();
- static void destroy();
- static void insert(TextureObject *object);
- static TextureObject* find( StringTableEntry textureKey );
- static TextureObject* find( StringTableEntry textureKey, TextureHandle::TextureHandleType type, bool clamp );
- static void remove( TextureObject *object );
- };
- #endif // _TEXTURE_DICTIONARY_H_
|