Peter Robinson 3461e66b62 Complex Colors 1 år sedan
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
FadeToColor.h 3461e66b62 Complex Colors 1 år sedan
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
PNGImage.h 699804a397 Layered Image Asset 3 år sedan
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 år sedan
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 år sedan
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 år sedan
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 år sedan
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 år sedan
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 år sedan
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 år sedan
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 år sedan
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 år sedan
dgl.cc a093cdf421 Fixes for iOS 2 år sedan
dgl.h 9fbeeb6170 GuiColorPopupCtrl 2 år sedan
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 år sedan
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 år sedan
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 år sedan
gBitmap.cc 42b50d8984 Fixed an ImageAsset Blending Issue 3 år sedan
gBitmap.h 42b50d8984 Fixed an ImageAsset Blending Issue 3 år sedan
gColor.cc f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 år sedan
gColor.h 9fbeeb6170 GuiColorPopupCtrl 2 år sedan
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 år sedan
gFont.cc 9f68dc45c4 add bitmap fonts 11 år sedan
gFont.h 9f68dc45c4 add bitmap fonts 11 år sedan
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 år sedan
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 år sedan
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 år sedan
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 år sedan