TextureManager_ScriptBinding.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. /*! @defgroup TextureManagerFunctions Texture Manager
  23. @ingroup TorqueScriptFunctions
  24. @{
  25. */
  26. /*! Use the setOpenGLTextureCompressionHint function to select the OpenGL texture compression method.
  27. @param hint \GL_DONT_CARE\, \GL_FASTEST\, or \GL_NICEST\. (Please refer to an OpenGL text for information on what these mean).
  28. @return No return value
  29. */
  30. ConsoleFunctionWithDocs(setOpenGLTextureCompressionHint, ConsoleVoid, 2, 2, ( hint ))
  31. {
  32. GLenum newHint = GL_DONT_CARE;
  33. const char* newString = "GL_DONT_CARE";
  34. if (!dStricmp(argv[1], "GL_FASTEST"))
  35. {
  36. newHint = GL_FASTEST;
  37. newString = "GL_FASTEST";
  38. }
  39. else if (!dStricmp(argv[1], "GL_NICEST"))
  40. {
  41. newHint = GL_NICEST;
  42. newString = "GL_NICEST";
  43. }
  44. TextureManager::mTextureCompressionHint = newHint;
  45. #if !defined(TORQUE_OS_IOS) && !defined(TORQUE_OS_ANDROID)
  46. if (dglDoesSupportTextureCompression())
  47. glHint(GL_TEXTURE_COMPRESSION_HINT_ARB, TextureManager::mTextureCompressionHint);
  48. #endif
  49. }
  50. //--------------------------------------------------------------------------------------------------------------------
  51. /*! Use the flushTextureCache function to flush the texture cache.
  52. @return No return value.
  53. */
  54. ConsoleFunctionWithDocs( flushTextureCache, ConsoleVoid, 1, 1, ())
  55. {
  56. TextureManager::flush();
  57. }
  58. //--------------------------------------------------------------------------------------------------------------------
  59. /*! Dump the texture manager metrics.
  60. */
  61. ConsoleFunctionWithDocs( dumpTextureManagerMetrics, ConsoleVoid, 1, 1, ())
  62. {
  63. return TextureManager::dumpMetrics();
  64. }
  65. /*! @} */ // group TextureManagerFunctions