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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- /*! @defgroup TextureManagerFunctions Texture Manager
- @ingroup TorqueScriptFunctions
- @{
- */
- /*! Use the setOpenGLTextureCompressionHint function to select the OpenGL texture compression method.
- @param hint \GL_DONT_CARE\, \GL_FASTEST\, or \GL_NICEST\. (Please refer to an OpenGL text for information on what these mean).
- @return No return value
- */
- ConsoleFunctionWithDocs(setOpenGLTextureCompressionHint, ConsoleVoid, 2, 2, ( hint ))
- {
- GLenum newHint = GL_DONT_CARE;
- const char* newString = "GL_DONT_CARE";
- if (!dStricmp(argv[1], "GL_FASTEST"))
- {
- newHint = GL_FASTEST;
- newString = "GL_FASTEST";
- }
- else if (!dStricmp(argv[1], "GL_NICEST"))
- {
- newHint = GL_NICEST;
- newString = "GL_NICEST";
- }
- TextureManager::mTextureCompressionHint = newHint;
- #if !defined(TORQUE_OS_IOS) && !defined(TORQUE_OS_ANDROID)
- if (dglDoesSupportTextureCompression())
- glHint(GL_TEXTURE_COMPRESSION_HINT_ARB, TextureManager::mTextureCompressionHint);
- #endif
- }
- //--------------------------------------------------------------------------------------------------------------------
- /*! Use the flushTextureCache function to flush the texture cache.
- @return No return value.
- */
- ConsoleFunctionWithDocs( flushTextureCache, ConsoleVoid, 1, 1, ())
- {
- TextureManager::flush();
- }
- //--------------------------------------------------------------------------------------------------------------------
- /*! Dump the texture manager metrics.
- */
- ConsoleFunctionWithDocs( dumpTextureManagerMetrics, ConsoleVoid, 1, 1, ())
- {
- return TextureManager::dumpMetrics();
- }
- /*! @} */ // group TextureManagerFunctions
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