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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TEXTURE_MANAGER_H_
- #define _TEXTURE_MANAGER_H_
- #ifndef _PLATFORM_H_
- #include "platform/platform.h"
- #endif
- #ifndef _PLATFORMGL_H_
- #include "platform/platformAssert.h"
- #include "platform/platformGL.h"
- #endif
- #ifndef _TEXTURE_OBJECT_H_
- #include "graphics/TextureObject.h"
- #endif
- #ifndef _TEXTURE_DICTIONARY_H_
- #include "graphics/TextureDictionary.h"
- #endif
- //-----------------------------------------------------------------------------
- #define MaximumProductSupportedTextureWidth 2048
- #define MaximumProductSupportedTextureHeight MaximumProductSupportedTextureWidth
- class TextureManager
- {
- friend class TextureHandle;
- friend class TextureDictionary;
- public:
- /// Texture manager event codes.
- enum TextureEventCode
- {
- BeginZombification,
- BeginResurrection,
- EndResurrection,
- };
- typedef void (*TextureEventCallback)(const TextureEventCode eventCode, void *userData);
- /// Textrue manager state.
- enum ManagerState
- {
- NotInitialized = 0,
- Alive,
- Dead,
- Resurrecting,
- };
- private:
- static S32 mMasterTextureKeyIndex;
- static ManagerState mManagerState;
- static S32 mTextureResidentWasteSize;
- static S32 mTextureResidentSize;
- static S32 mTextureResidentCount;
- static S32 mBitmapResidentSize;
- static bool mForce16BitTexture;
- static bool mAllowTextureCompression;
- static bool mDisableTextureSubImageUpdates;
- public:
- static bool mDGLRender;
- static GLenum mTextureCompressionHint;
- public:
- static void create();
- static void destroy();
- static ManagerState getManagerState( void ) { return mManagerState; }
- static void killManager();
- static void resurrectManager();
- static void flush();
- static void refresh( const char *textureName );
- static S32 getBitmapResidentSize( void ) { return mBitmapResidentSize; }
- static S32 getTextureResidentSize( void ) { return mTextureResidentSize; }
- static S32 getTextureResidentWasteSize( void ) { return mTextureResidentWasteSize; }
- static S32 getTextureResidentCount( void ) { return mTextureResidentCount; }
- static U32 registerEventCallback(TextureEventCallback, void *userData);
- static void unregisterEventCallback(const U32 callbackKey);
- static StringTableEntry getUniqueTextureKey( void );
- static void dumpMetrics( void );
- private:
- static void postTextureEvent(const TextureEventCode eventCode);
- static void createGLName( TextureObject* pTextureObject );
- static TextureObject* registerTexture(const char *textureName, GBitmap* pNewBitmap, TextureHandle::TextureHandleType type, bool clampToEdge);
- static TextureObject* loadTexture(const char *textureName, TextureHandle::TextureHandleType type, bool clampToEdge, bool checkOnly = false, bool force16Bit = false );
- static void freeTexture( TextureObject* pTextureObject );
- static void refresh(TextureObject* pTextureObject);
- static GBitmap* loadBitmap(const char *textureName, bool recurse = true, bool nocompression = false);
- static GBitmap* createPowerOfTwoBitmap( GBitmap* pBitmap );
- static U16* create16BitBitmap( GBitmap *pDL, U8 *in_source8, GBitmap::BitmapFormat alpha_info, GLint *GLformat, GLint *GLdata_type, U32 width, U32 height );
- static void getSourceDestByteFormat(GBitmap *pBitmap, U32 *sourceFormat, U32 *destFormat, U32 *byteFormat, U32* texelSize);
- static F32 getResidentFraction( void );
- };
- #endif // _TEXTURE_MANAGER_H_
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