guiRadioCtrl.cc 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "graphics/dgl.h"
  24. #include "gui/guiCanvas.h"
  25. #include "gui/buttons/guiRadioCtrl.h"
  26. #include "console/consoleTypes.h"
  27. #include "gui/guiDefaultControlRender.h"
  28. //---------------------------------------------------------------------------
  29. IMPLEMENT_CONOBJECT(GuiRadioCtrl);
  30. GuiRadioCtrl::GuiRadioCtrl()
  31. {
  32. }
  33. void GuiRadioCtrl::initPersistFields()
  34. {
  35. Parent::initPersistFields();
  36. addField("groupNum", TypeS32, Offset(mRadioGroup, GuiRadioCtrl));
  37. }
  38. void GuiRadioCtrl::renderInnerControl(RectI &boxRect, const GuiControlState currentState)
  39. {
  40. U8 stateIndex = currentState;
  41. if (mProfile->usesAssetRendering(currentState) || mProfile->usesBitmapRendering(currentState))
  42. {
  43. renderUniversalRect(boxRect, mProfile, currentState);
  44. }
  45. else
  46. {
  47. S32 radius = boxRect.extent.x;
  48. if (boxRect.extent.y < radius)
  49. {
  50. radius = boxRect.extent.y;
  51. }
  52. radius = (S32)round(radius / 2);
  53. Point2I center = Point2I(boxRect.point.x + (boxRect.extent.x / 2), boxRect.point.y + (boxRect.extent.y / 2));
  54. renderBorderedCircle(center, radius, mProfile, currentState);
  55. }
  56. }
  57. void GuiRadioCtrl::onAction()
  58. {
  59. if (!mActive)
  60. return;
  61. mStateOn = false;
  62. Parent::onAction();
  63. messageSiblings(mRadioGroup);
  64. }
  65. void GuiRadioCtrl::setStateOn(bool bStateOn)
  66. {
  67. if (!mActive)
  68. return;
  69. mStateOn = true;
  70. messageSiblings(mRadioGroup);
  71. setUpdate();
  72. }
  73. void GuiRadioCtrl::onMessage(GuiControl *sender, S32 msg)
  74. {
  75. Parent::onMessage(sender, msg);
  76. if (mRadioGroup == msg)
  77. {
  78. mStateOn = (sender == this);
  79. setUpdate();
  80. }
  81. }