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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "bufferStream.h"
- #include "platform/platform.h"
- //-----------------------------------------------------------------------------
- // BufferStream methods...
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- BufferStream::BufferStream()
- {
- // initialize the buffer stream
- init();
- }
- //-----------------------------------------------------------------------------
- BufferStream::~BufferStream()
- {
- // make sure the file stream is closed
- close();
- }
- //-----------------------------------------------------------------------------
- void BufferStream::close() {
- mReadPosition = 0;//we are done reading for this go-around
- }
- void BufferStream::open() {
- init();
- }
- //-----------------------------------------------------------------------------
- bool BufferStream::_read(const U32 i_numBytes, void *o_pBuffer)
- {
- if( mReadPosition + i_numBytes > mBufferLen ) {
- //-Mat reading too far, error our here
- Platform::debugBreak();//we are about to have a buffer overrun
- return false;
- }
-
- //is off by 16 bytes the second time through (byte alignment after 0 is off?)
- U8 *bufferStart = &mBuffer[mReadPosition * sizeof(U8)];
- dMemcpy( o_pBuffer, bufferStart, i_numBytes );
- mReadPosition += i_numBytes;
- return true;
- }
- //-----------------------------------------------------------------------------
- bool BufferStream::_write(const U32 i_numBytes, const void *i_pBuffer)
- {
- if( (mBufferLen + i_numBytes) >= BUFFER_SIZE ) {
- //too many bytes, we'll have to try resizing (ugh!)
- return false;
- }
- //copy to "fresh" part of mBuffer
- U8 *bufferStart = &mBuffer[mBufferLen] ;
- dMemcpy( bufferStart, i_pBuffer, i_numBytes );
- mBufferLen += i_numBytes;
- return true;
- }
- //-----------------------------------------------------------------------------
- void BufferStream::init()
- {
- mBuffer[0] = '\0';
- mBufferLen = 0;
- mReadPosition = 0;
- }
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