fileStreamObject.cc 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "fileStreamObject.h"
  24. #include "fileStreamObject_ScriptBinding.h"
  25. //////////////////////////////////////////////////////////////////////////
  26. // Constructor/Destructor
  27. //////////////////////////////////////////////////////////////////////////
  28. FileStreamObject::FileStreamObject()
  29. {
  30. }
  31. FileStreamObject::~FileStreamObject()
  32. {
  33. close();
  34. }
  35. IMPLEMENT_CONOBJECT(FileStreamObject);
  36. //////////////////////////////////////////////////////////////////////////
  37. bool FileStreamObject::onAdd()
  38. {
  39. // [tom, 2/12/2007] Skip over StreamObject's onAdd() so that we can
  40. // be instantiated from script.
  41. return SimObject::onAdd();
  42. }
  43. //////////////////////////////////////////////////////////////////////////
  44. // Public Methods
  45. //////////////////////////////////////////////////////////////////////////
  46. bool FileStreamObject::open(const char *filename, FileStream::AccessMode mode)
  47. {
  48. close();
  49. if(! mFileStream.open(filename, mode))
  50. return false;
  51. mStream = &mFileStream;
  52. return true;
  53. }
  54. void FileStreamObject::close()
  55. {
  56. mFileStream.close();
  57. mStream = NULL;
  58. }