EmscriptenEvents.cpp 2.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. // Portions Copyright (c) 2014 James S Urquhart
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "platformEmscripten/platformEmscripten.h"
  24. #include "platform/event.h"
  25. #include "platform/platformInput.h"
  26. #include "game/gameInterface.h"
  27. #include "platform/threads/thread.h"
  28. #include "platform/platformVideo.h"
  29. #include "gui/guiCanvas.h"
  30. bool gKeyboardTranslation = false;
  31. //-----------------------------------------------------------------------------
  32. static void _OnActivate(bool activating)
  33. {
  34. if(activating)
  35. {
  36. Input::activate();
  37. Game->refreshWindow();
  38. gPlatState.backgrounded = false;
  39. }
  40. else
  41. {
  42. Input::deactivate();
  43. gPlatState.backgrounded = true;
  44. }
  45. }
  46. //------------------------------------------------------------------------------
  47. void Platform::enableKeyboardTranslation(void)
  48. {
  49. gKeyboardTranslation = true;
  50. // TODO: accept text input from sdl
  51. }
  52. //------------------------------------------------------------------------------
  53. void Platform::disableKeyboardTranslation(void)
  54. {
  55. gKeyboardTranslation = false;
  56. // TODO: stop accepting text input from sdl
  57. }