win32DirectoryResolver.h 2.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _WIN32DIRECTORYRESOLVER_H_
  23. #define _WIN32DIRECTORYRESOLVER_H_
  24. /// Utility class to resolve a path name and check if it is a directory.
  25. /// If the path points to a short cut it will resolve the real path to
  26. /// the short cut target and check if that is a directory. This allows
  27. /// listing of short cuts to directories in the file dialogs.
  28. class Win32DirectoryResolver
  29. {
  30. private:
  31. IShellLink* mPSL; /// We cache the IShellLink interface pointer
  32. IPersistFile* mPPF; /// We cache the IPersistFile interface pointer
  33. public:
  34. /// Constructor
  35. Win32DirectoryResolver();
  36. /// Destructor
  37. virtual ~Win32DirectoryResolver();
  38. /// Check if a file path points to a directory or if it is a shortcut
  39. /// resolve the short cut path and see if that points to a directory.
  40. bool isDirectory( LPSTR strPathName ) const;
  41. };
  42. #endif