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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WIN32DIRECTORYRESOLVER_H_
- #define _WIN32DIRECTORYRESOLVER_H_
- /// Utility class to resolve a path name and check if it is a directory.
- /// If the path points to a short cut it will resolve the real path to
- /// the short cut target and check if that is a directory. This allows
- /// listing of short cuts to directories in the file dialogs.
- class Win32DirectoryResolver
- {
- private:
- IShellLink* mPSL; /// We cache the IShellLink interface pointer
- IPersistFile* mPPF; /// We cache the IPersistFile interface pointer
-
- public:
- /// Constructor
- Win32DirectoryResolver();
-
- /// Destructor
- virtual ~Win32DirectoryResolver();
- /// Check if a file path points to a directory or if it is a shortcut
- /// resolve the short cut path and see if that points to a directory.
- bool isDirectory( LPSTR strPathName ) const;
- };
- #endif
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