mutex.cc 2.8 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/threads/mutex.h"
  23. #include "platformWin32/platformWin32.h"
  24. #include "memory/safeDelete.h"
  25. //////////////////////////////////////////////////////////////////////////
  26. // Mutex Data
  27. //////////////////////////////////////////////////////////////////////////
  28. struct PlatformMutexData
  29. {
  30. HANDLE mMutex;
  31. PlatformMutexData()
  32. {
  33. mMutex = NULL;
  34. }
  35. };
  36. //////////////////////////////////////////////////////////////////////////
  37. // Constructor/Destructor
  38. //////////////////////////////////////////////////////////////////////////
  39. Mutex::Mutex()
  40. {
  41. mData = new PlatformMutexData;
  42. mData->mMutex = CreateMutex(NULL, FALSE, NULL);
  43. }
  44. Mutex::~Mutex()
  45. {
  46. if(mData && mData->mMutex)
  47. CloseHandle(mData->mMutex);
  48. SAFE_DELETE(mData);
  49. }
  50. //////////////////////////////////////////////////////////////////////////
  51. // Public Methods
  52. //////////////////////////////////////////////////////////////////////////
  53. bool Mutex::lock(bool block /* = true */)
  54. {
  55. if(mData == NULL || mData->mMutex == NULL)
  56. return false;
  57. return (bool)WaitForSingleObject(mData->mMutex, block ? INFINITE : 0) == WAIT_OBJECT_0;
  58. }
  59. void Mutex::unlock()
  60. {
  61. if(mData == NULL || mData->mMutex == NULL)
  62. return;
  63. ReleaseMutex(mData->mMutex);
  64. }
  65. //void Mutex::set( void*data )
  66. //{
  67. // if(mData && mData->mMutex)
  68. // CloseHandle(mData->mMutex);
  69. //
  70. // if( mData == NULL )
  71. // mData = new PlatformMutexData;
  72. //
  73. // mData->mMutex = (HANDLE)data;
  74. //
  75. //}