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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/threads/mutex.h"
- #include "platformWin32/platformWin32.h"
- #include "memory/safeDelete.h"
- //////////////////////////////////////////////////////////////////////////
- // Mutex Data
- //////////////////////////////////////////////////////////////////////////
- struct PlatformMutexData
- {
- HANDLE mMutex;
- PlatformMutexData()
- {
- mMutex = NULL;
- }
- };
- //////////////////////////////////////////////////////////////////////////
- // Constructor/Destructor
- //////////////////////////////////////////////////////////////////////////
- Mutex::Mutex()
- {
- mData = new PlatformMutexData;
- mData->mMutex = CreateMutex(NULL, FALSE, NULL);
- }
- Mutex::~Mutex()
- {
- if(mData && mData->mMutex)
- CloseHandle(mData->mMutex);
-
- SAFE_DELETE(mData);
- }
- //////////////////////////////////////////////////////////////////////////
- // Public Methods
- //////////////////////////////////////////////////////////////////////////
- bool Mutex::lock(bool block /* = true */)
- {
- if(mData == NULL || mData->mMutex == NULL)
- return false;
- return (bool)WaitForSingleObject(mData->mMutex, block ? INFINITE : 0) == WAIT_OBJECT_0;
- }
- void Mutex::unlock()
- {
- if(mData == NULL || mData->mMutex == NULL)
- return;
- ReleaseMutex(mData->mMutex);
- }
- //void Mutex::set( void*data )
- //{
- // if(mData && mData->mMutex)
- // CloseHandle(mData->mMutex);
- //
- // if( mData == NULL )
- // mData = new PlatformMutexData;
- //
- // mData->mMutex = (HANDLE)data;
- //
- //}
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