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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef MAC_CARB_EVENTS_H
- #define MAC_CARB_EVENTS_H
- /// Hides the mouse cursor when the mouse is locked, when we are in fullscreen
- /// mode, and when the cursor is inside the window bounds.
- /// Optionally takes the cursor location, in window local coords.
- //void iOSCheckHideCursor(S32 x=-1, S32 y=-1);
- /// Hides or shows the system mouse cursor, regardless of the mouse position,
- /// and tracks the hidden state.
- //void iOSSetHideCursor(bool shouldHide);
- /// Install event loop timer, replacing any existing event loop timer.
- /// This is useful for updating the sleep time
- void iOSRunEventLoopTimer(S32 intervalMs);
- /// Install event handlers on the current window & on the app.
- void iOSInstallCarbonEventHandlers(void);
- /// Remove all event handlers, except the alert event handlers.
- void iOSRemoveCarbonEventHandlers(void);
- /// Install event handlers for custom Torque inter-thread communication.
- /// This must be called before starting multithreaded execution in main().
- void iOSInstallTorqueCarbonEventHandlers(void);
- /// Handle an HICommand that comes from a native MacOSX menu.
- /// Returns false if the command can't be handled.
- bool iOSHandleMenuCommand(void* hiCommand);
- /// create an event of class kEventClassTorque, and send it to the main thread
- void iOSSendTorqueEventToMain( U32 eventKind, void* userData = NULL );
- /// event type for alerts. The event class is an arbitrary val, it must not collide w/ kEventApp* .
- const U32 kEventClassTorque = 'TORQ';
- const U32 kEventTorqueAlert = 1;
- const U32 kEventTorqueFadeInWindow = 2;
- const U32 kEventTorqueFadeOutWindow = 3;
- const U32 kEventTorqueReleaseWindow = 4;
- const U32 kEventTorqueShowMenuBar = 5;
- const U32 kEventTorqueModalDialog = 6;
- const U32 kEventTorqueDrawMenuBar = 7;
- const U32 kEventParamTorqueData = 'tDAT'; // typeVoidPtr void*
- //const U32 kEventParamTorqueSemaphorePtr = 'tSEM'; // typeVoidPtr void*
- //const U32 kEventParamTorqueDialogRef = 'tDRF'; // typeDialogRef DialogRef
- //const U32 kEventParamTorqueHitPtr = 'tHIT'; // typeVoidPtr U32*
- //const U32 typeDialogRef = 'dlog'; // oddly, not provided in Frameworks.
- // this command id is used for all dynamically created menus.
- const U32 kHICommandTorque = 'TORQ';
- #endif
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