simBase.cc 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "sim/simBase.h"
  24. #include "string/stringTable.h"
  25. #include "console/console.h"
  26. #include "io/fileStream.h"
  27. #include "input/actionMap.h"
  28. #include "io/resource/resourceManager.h"
  29. #include "io/fileObject.h"
  30. #include "console/consoleInternal.h"
  31. #include "debug/profiler.h"
  32. #include "console/ConsoleTypeValidators.h"
  33. #include "memory/frameAllocator.h"
  34. // Script bindings.
  35. #include "simBase_ScriptBinding.h"
  36. namespace Sim
  37. {
  38. // Don't forget to InstantiateNamed* in simManager.cc - DMM
  39. ImplementNamedSet(ActiveActionMapSet)
  40. ImplementNamedSet(GhostAlwaysSet)
  41. ImplementNamedSet(BehaviorSet)
  42. ImplementNamedSet(AchievementSet);
  43. ImplementNamedGroup(ActionMapGroup)
  44. ImplementNamedGroup(ClientGroup)
  45. ImplementNamedGroup(GuiGroup)
  46. ImplementNamedGroup(GuiDataGroup)
  47. ImplementNamedGroup(TCPGroup)
  48. //groups created on the client
  49. ImplementNamedGroup(ClientConnectionGroup)
  50. ImplementNamedGroup(ChunkFileGroup)
  51. }
  52. //-----------------------------------------------------------------------------