simObjectTimerEvent.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SIM_OBJECT_TIMER_EVENT_H_
  23. #define _SIM_OBJECT_TIMER_EVENT_H_
  24. #ifndef _SIMBASE_H_
  25. #include "sim/simBase.h"
  26. #endif
  27. //-----------------------------------------------------------------------------
  28. class SimObjectTimerEvent : public SimEvent
  29. {
  30. public:
  31. SimObjectTimerEvent( StringTableEntry callbackFunction, const U32 period, const U32 repeat = 0 ) :
  32. mCallbackFunction( callbackFunction ),
  33. mPeriod( period ),
  34. mRepeat( repeat )
  35. {}
  36. virtual ~SimObjectTimerEvent() {}
  37. virtual void process(SimObject *object)
  38. {
  39. // Do we have a repeat count?
  40. if ( mRepeat == 0 || mRepeat > 1 )
  41. {
  42. // Calculate the remaining repeats.
  43. const U32 repeat = mRepeat == 0 ? 0 : mRepeat-1;
  44. // Create new timer event.
  45. SimObjectTimerEvent* pEvent = new SimObjectTimerEvent( mCallbackFunction, mPeriod, repeat );
  46. // Post the event.
  47. object->setPeriodicTimerID( Sim::postEvent( object, pEvent, Sim::getCurrentTime() + mPeriod ) );
  48. }
  49. // Script callback.
  50. // This *must* be done here in-case the user turns off the timer which would be the one above!
  51. Con::executef( object, 1, mCallbackFunction );
  52. }
  53. private:
  54. StringTableEntry mCallbackFunction;
  55. U32 mPeriod;
  56. U32 mRepeat;
  57. };
  58. #endif // _SIM_OBJECT_TIMER_EVENT_H_