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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function AlphaBlendToy::create( %this )
- {
- // Configure the toy.
- AlphaBlendToy.SpriteCount = 0;
- AlphaBlendToy.SpriteSize = 10;
- // Add the custom controls.
- addNumericOption("SpriteSize", 1, 30, 1, "setSpriteSize", AlphaBlendToy.SpriteSize, true, "Sets the size of the sprite.");
-
- // Reset the toy initially.
- AlphaBlendToy.reset();
- }
- //-----------------------------------------------------------------------------
- function AlphaBlendToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function AlphaBlendToy::reset( %this )
- {
- // Reset the sprite count.
- AlphaBlendToy.SpriteCount = 0;
-
- // Calculate the sprite configuration.
- AlphaBlendToy.SpriteCountX = mFloor(100.0 / AlphaBlendToy.SpriteSize);
- AlphaBlendToy.SpriteCountY = mFloor(75.0 / AlphaBlendToy.SpriteSize);
- AlphaBlendToy.SpriteCountTotal = AlphaBlendToy.SpriteCountX * AlphaBlendToy.SpriteCountY;
- AlphaBlendToy.SpriteAlphaStride = 1.0 / AlphaBlendToy.SpriteCountTotal;
- AlphaBlendToy.CursorX = 0;
- AlphaBlendToy.CursorY = 0;
- AlphaBlendToy.CursorAlpha = 1.0;
-
- // Clear the scene.
- SandboxScene.clear();
-
- // Create background.
- %this.createBackground();
- // Start the timer.
- AlphaBlendToy.startTimer( "createBlendedSprites", 50 );
- }
- //-----------------------------------------------------------------------------
- function AlphaBlendToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Scroller();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:checkered";
-
- // Repeat the image.
- %object.RepeatX = 4;
- %object.RepeatY = 3;
-
- // Scroll the image.
- %object.ScrollX = 4;
- %object.ScrollY = 3;
-
- // Set the blend color.
- %object.BlendColor = DimGray;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function AlphaBlendToy::createBlendedSprites( %this )
- {
- // Finish if count reached.
- if ( AlphaBlendToy.SpriteCount >= AlphaBlendToy.SpriteCountTotal )
- {
- // Stop the timer.
- AlphaBlendToy.stopTimer();
-
- return;
- }
-
- // Create the sprite.
- %object = new Sprite();
-
- // Calculate sprite position.
- %halfSize = AlphaBlendToy.SpriteSize * 0.5;
- %positionX = -50 + (AlphaBlendToy.CursorX * AlphaBlendToy.SpriteSize) + %halfSize;
- %positionY = 37.5-(AlphaBlendToy.CursorY * AlphaBlendToy.SpriteSize) - %halfSize;
-
- // Set the position.
- %object.setPosition( %positionX, %positionY );
-
- // Set a useful size.
- %object.Size = AlphaBlendToy.SpriteSize;
-
- // Set the animation.
- %object.Animation = "ToyAssets:TD_Wizard_WalkSouth";
- // Set the transparency.
- %object.setBlendAlpha( AlphaBlendToy.CursorAlpha );
-
- // Add to the scene.
- SandboxScene.add( %object );
- // Update the sprite cursor position.
- AlphaBlendToy.CursorX++;
- if ( AlphaBlendToy.CursorX == AlphaBlendToy.SpriteCountX )
- {
- AlphaBlendToy.CursorX = 0;
- AlphaBlendToy.CursorY++;
- if ( AlphaBlendToy.CursorY == AlphaBlendToy.SpriteCountY )
- {
- // Stop the timer.
- AlphaBlendToy.stopTimer();
-
- return;
- }
- }
-
- // Update the sprite cursor alpha.
- AlphaBlendToy.CursorAlpha -= AlphaBlendToy.SpriteAlphaStride ;
-
- // Increase the sprite count.
- AlphaBlendToy.SpriteCount++;
-
- // Finish if count reached.
- if ( AlphaBlendToy.SpriteCount == AlphaBlendToy.SpriteCountTotal )
- {
- // Stop the timer.
- AlphaBlendToy.stopTimer();
- }
- }
- //-----------------------------------------------------------------------------
- function AlphaBlendToy::setSpriteSize( %this, %value )
- {
- %this.SpriteSize = %value;
- }
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