MuteBehavior.cs 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2014 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. if (!isObject(MuteBehavior))
  23. {
  24. %template = new BehaviorTemplate(MuteBehavior);
  25. %template.addBehaviorInput(muteAudio, "", "Puts all audio on mute");
  26. }
  27. //-----------------------------------------------------------------------------
  28. function MuteBehavior::onAddToScene(%this, %scene)
  29. {
  30. // Find out if this object has the button behavior.
  31. %button = %this.owner.getBehavior("ButtonBehavior");
  32. // If yes, create a behavior connection.
  33. if (isObject(%button))
  34. %this.owner.connect(%button, %this, buttonDown, muteAudio);
  35. }
  36. //-----------------------------------------------------------------------------
  37. function MuteBehavior::muteAudio(%this, %fromBehavior, %fromOutput)
  38. {
  39. // Check which image is being used.
  40. switch$ (%this.owner.Image)
  41. {
  42. case "AudioToy:SoundOn":
  43. // Set the volume on channel 0 to 0%.
  44. alxSetChannelVolume(0, 0.0);
  45. // Change the image from unmute to mute.
  46. %this.owner.Image = "AudioToy:SoundOff";
  47. case "AudioToy:SoundOff":
  48. // Set the volume on channel 0 to 100%.
  49. alxSetChannelVolume(0, 1.0);
  50. // Change the image from mute to unmute.
  51. %this.owner.Image = "AudioToy:SoundOn";
  52. }
  53. }