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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- if (!isObject(MuteBehavior))
- {
- %template = new BehaviorTemplate(MuteBehavior);
- %template.addBehaviorInput(muteAudio, "", "Puts all audio on mute");
- }
- //-----------------------------------------------------------------------------
- function MuteBehavior::onAddToScene(%this, %scene)
- {
- // Find out if this object has the button behavior.
- %button = %this.owner.getBehavior("ButtonBehavior");
- // If yes, create a behavior connection.
- if (isObject(%button))
- %this.owner.connect(%button, %this, buttonDown, muteAudio);
- }
- //-----------------------------------------------------------------------------
- function MuteBehavior::muteAudio(%this, %fromBehavior, %fromOutput)
- {
- // Check which image is being used.
- switch$ (%this.owner.Image)
- {
- case "AudioToy:SoundOn":
- // Set the volume on channel 0 to 0%.
- alxSetChannelVolume(0, 0.0);
-
- // Change the image from unmute to mute.
- %this.owner.Image = "AudioToy:SoundOff";
- case "AudioToy:SoundOff":
- // Set the volume on channel 0 to 100%.
- alxSetChannelVolume(0, 1.0);
- // Change the image from mute to unmute.
- %this.owner.Image = "AudioToy:SoundOn";
- }
- }
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