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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function SpawnAreaBehavior::initialize(%this, %object, %count, %spawnTime, %spawnVariance, %autoSpawn, %spawnLocation)
- {
- %this.object = %object;
- %this.count = %count;
- %this.spawnTime = %spawnTime;
- %this.spawnVariance = %spawnVariance;
- %this.autoSpawn = %autoSpawn;
- %this.spawnLocation = %spawnLocation;
- }
- //-----------------------------------------------------------------------------
- function SpawnAreaBehavior::onBehaviorAdd(%this, %scenegraph)
- {
- %this.spawnCount = 0;
- %this.schedule(%this.spawnStart * 1000, "spawn");
- }
- //-----------------------------------------------------------------------------
- function SpawnAreaBehavior::spawn(%this)
- {
- if (!isObject(%this.object) || !%this.owner.enabled)
- return;
- %clone = %this.object.clone();
- SandboxScene.add(%clone);
- %clone.setEnabled(1);
- %xPos = 0;
- %yPos = 0;
- %spawnLocation = %this.spawnLocation;
- %edges = "Top" TAB "Bottom" TAB "Left" TAB "Right";
- if (%spawnLocation $= "Edges")
- %spawnLocation = getField(%edges, getRandom(0, 3));
- switch$ (%spawnLocation)
- {
- case "Area":
- %xPos = getRandom(getWord(%this.owner.getAreaMin(), 0), getWord(%this.owner.getAreaMax(), 0));
- %yPos = getRandom(getWord(%this.owner.getAreaMin(), 1), getWord(%this.owner.getAreaMax(), 1));
- case "Center":
- %xPos = %this.owner.position.x;
- %yPos = %this.owner.position.y;
- case "Top":
- %xPos = getRandom(getWord(%this.owner.getAreaMin(), 0), getWord(%this.owner.getAreaMax(), 0));
- %yPos = getWord(%this.owner.getAreaMin(), 1);
- case "Bottom":
- %xPos = getRandom(getWord(%this.owner.getAreaMin(), 0), getWord(%this.owner.getAreaMax(), 0));
- %yPos = getWord(%this.owner.getAreaMax(), 1);
- case "Left":
- %xPos = getWord(%this.owner.getAreaMin(), 0);
- %yPos = getRandom(getWord(%this.owner.getAreaMin(), 1), getWord(%this.owner.getAreaMax(), 1));
- case "Right":
- %xPos = getWord(%this.owner.getAreaMax(), 0);
- %yPos = getRandom(getWord(%this.owner.getAreaMin(), 1), getWord(%this.owner.getAreaMax(), 1));
- }
- %clone.position = %xPos SPC %yPos;
- %this.spawnCount++;
- if (%this.spawnCount < %this.count || %this.count == -1)
- {
- %minTime = (%this.spawnTime - %this.spawnVariance) * 1000;
- %maxTime = (%this.spawnTime + %this.spawnVariance) * 1000;
- %spawnTime = getRandom(%minTime, %maxTime);
- if( %spawnTime < 55 )
- %spawnTime = 55;
- %this.schedule(%spawnTime, "spawn");
- }
- }
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