main.cs 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function WaveCompositeToy::create( %this )
  23. {
  24. // Reset the toy.
  25. WaveCompositeToy.reset();
  26. }
  27. //-----------------------------------------------------------------------------
  28. function WaveCompositeToy::destroy( %this )
  29. {
  30. }
  31. //-----------------------------------------------------------------------------
  32. function WaveCompositeToy::reset( %this )
  33. {
  34. // Clear the scene.
  35. SandboxScene.clear();
  36. // Create background.
  37. %this.createBackground();
  38. // Create the composite.
  39. %this.createComposite();
  40. }
  41. //-----------------------------------------------------------------------------
  42. function WaveCompositeToy::createBackground( %this )
  43. {
  44. // Create the sprite.
  45. %object = new Sprite();
  46. // Set the sprite as "static" so it is not affected by gravity.
  47. %object.setBodyType( static );
  48. // Always try to configure a scene-object prior to adding it to a scene for best performance.
  49. // Set the position.
  50. %object.Position = "0 0";
  51. // Set the size.
  52. %object.Size = "100 75";
  53. // Set to the furthest background layer.
  54. %object.SceneLayer = 31;
  55. // Set the scroller to use an animation!
  56. %object.Image = "ToyAssets:highlightBackground";
  57. // Set the blend color.
  58. %object.BlendColor = Navy;
  59. // Add the sprite to the scene.
  60. SandboxScene.add( %object );
  61. }
  62. //-----------------------------------------------------------------------------
  63. function WaveCompositeToy::createComposite( %this )
  64. {
  65. %composite = new WaveComposite();
  66. %composite.Image = "ToyAssets:football";
  67. %composite.Frame = 0;
  68. %composite.SpriteCount = 30;
  69. %composite.SpriteSize = 3;
  70. %composite.Amplitude = 20;
  71. %composite.Frequency = 15;
  72. SandboxScene.add( %composite );
  73. }