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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function WaveCompositeToy::create( %this )
- {
- // Reset the toy.
- WaveCompositeToy.reset();
- }
- //-----------------------------------------------------------------------------
- function WaveCompositeToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function WaveCompositeToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create background.
- %this.createBackground();
-
- // Create the composite.
- %this.createComposite();
- }
- //-----------------------------------------------------------------------------
- function WaveCompositeToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set the scroller to use an animation!
- %object.Image = "ToyAssets:highlightBackground";
-
- // Set the blend color.
- %object.BlendColor = Navy;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function WaveCompositeToy::createComposite( %this )
- {
- %composite = new WaveComposite();
- %composite.Image = "ToyAssets:football";
- %composite.Frame = 0;
- %composite.SpriteCount = 30;
- %composite.SpriteSize = 3;
- %composite.Amplitude = 20;
- %composite.Frequency = 15;
- SandboxScene.add( %composite );
- }
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