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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function FlipToy::create( %this )
- {
- // Reset the toy.
- FlipToy.reset();
- }
- //-----------------------------------------------------------------------------
- function FlipToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function FlipToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create a sprite.
- %this.createSprite( "-25 19", "50 37.5", false, false );
- %this.createSprite( "25 19", "50 37.5", true, false );
- %this.createSprite( "-25 -19", "50 37.5", false, true );
- %this.createSprite( "25 -19", "50 37.5", true, true );
- }
- //-----------------------------------------------------------------------------
- function FlipToy::createSprite( %this, %position, %size, %flipX, %flipY )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = %position;
- // Set the size.
- %object.Size = %size;
-
- // Set the sprite to use an animation. This is known as "animated" image mode.
- %object.Animation = "FlipToy:pufferfishAnim";
-
- // Set the flip options.
- %object.setFlip( %flipX, %flipY );
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
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