main.cs 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. function FlipToy::create( %this )
  23. {
  24. // Reset the toy.
  25. FlipToy.reset();
  26. }
  27. //-----------------------------------------------------------------------------
  28. function FlipToy::destroy( %this )
  29. {
  30. }
  31. //-----------------------------------------------------------------------------
  32. function FlipToy::reset( %this )
  33. {
  34. // Clear the scene.
  35. SandboxScene.clear();
  36. // Create a sprite.
  37. %this.createSprite( "-25 19", "50 37.5", false, false );
  38. %this.createSprite( "25 19", "50 37.5", true, false );
  39. %this.createSprite( "-25 -19", "50 37.5", false, true );
  40. %this.createSprite( "25 -19", "50 37.5", true, true );
  41. }
  42. //-----------------------------------------------------------------------------
  43. function FlipToy::createSprite( %this, %position, %size, %flipX, %flipY )
  44. {
  45. // Create the sprite.
  46. %object = new Sprite();
  47. // Always try to configure a scene-object prior to adding it to a scene for best performance.
  48. // Set the position.
  49. %object.Position = %position;
  50. // Set the size.
  51. %object.Size = %size;
  52. // Set the sprite to use an animation. This is known as "animated" image mode.
  53. %object.Animation = "FlipToy:pufferfishAnim";
  54. // Set the flip options.
  55. %object.setFlip( %flipX, %flipY );
  56. // Add the sprite to the scene.
  57. SandboxScene.add( %object );
  58. }