123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function SceneLayerToy::create( %this )
- {
- // Configure the toy.
- SceneLayerToy.AngularSpeed = 1;
-
- // Add the configuration options.
- addNumericOption("Angular Speed", -50, 50, 1, "setAngularScale", SceneLayerToy.AngularSpeed, true, "Sets the rotational speed for the blocks." );
-
- // Reset the toy.
- SceneLayerToy.reset();
- }
- //-----------------------------------------------------------------------------
- function SceneLayerToy::destroy( %this )
- {
- }
- //-----------------------------------------------------------------------------
- function SceneLayerToy::reset( %this )
- {
- // Clear the scene.
- SandboxScene.clear();
-
- // Create background.
- %this.createBackground();
- // Create scene layers.
- %this.createSceneLayers();
- }
- //-----------------------------------------------------------------------------
- function SceneLayerToy::createBackground( %this )
- {
- // Create the sprite.
- %object = new Sprite();
-
- // Set the sprite as "static" so it is not affected by gravity.
- %object.setBodyType( static );
-
- // Always try to configure a scene-object prior to adding it to a scene for best performance.
- // Set the position.
- %object.Position = "0 0";
- // Set the size.
- %object.Size = "100 75";
-
- // Set to the furthest background layer.
- %object.SceneLayer = 31;
-
- // Set an image.
- %object.Image = "ToyAssets:highlightBackground";
-
- // Set the blend color.
- %object.BlendColor = SlateGray;
-
- // Add the sprite to the scene.
- SandboxScene.add( %object );
- }
- //-----------------------------------------------------------------------------
- function SceneLayerToy::createSceneLayers( %this )
- {
- // Add a sprite to all scene layers.
- for( %layer = 0; %layer <= 31; %layer++ )
- {
- // Create the sprite.
- %object = new Sprite();
- // Set the position so each layer is in a different Y position.
- %object.SetPosition( -32 + (%layer * 2), -27 + (%layer * 1.5) );
-
- // Set the size.
- %object.Size = "30 10";
-
- // Set the scene layer.
- %object.SceneLayer = %layer;
-
- // Set the image.
- %object.Image = "ToyAssets:Blocks";
-
- // Set the frame to be the layer number.
- %object.Frame = %layer;
-
- // Set the object randomly spinning to make it more interesting.
- %object.AngularVelocity = %layer * SceneLayerToy.AngularSpeed;
-
- // Don't let it sleep.
- // This is done because the sprites rotating VERY slowly might get
- // put to sleep.
- %object.SleepingAllowed = false;
-
- // Add the object to the scene.
- SandboxScene.add( %object );
- }
- }
- //-----------------------------------------------------------------------------
- function SceneLayerToy::setAngularScale( %this, %value )
- {
- SceneLayerToy.AngularSpeed = %value;
- }
|