James Urquhart da09e017c8 Cast the casts for some of the hash operations %!s(int64=12) %!d(string=hai) anos
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. %!s(int64=12) %!d(string=hai) anos
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. %!s(int64=12) %!d(string=hai) anos
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
CoreMath.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
ImageFrameProvider.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
ImageFrameProvider.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
ImageFrameProviderCore.cc 408078f88a Asset support for named cells/frames %!s(int64=12) %!d(string=hai) anos
ImageFrameProviderCore.h 408078f88a Asset support for named cells/frames %!s(int64=12) %!d(string=hai) anos
ParticleSystem.cc dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. %!s(int64=13) %!d(string=hai) anos
ParticleSystem.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
RenderProxy.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. %!s(int64=13) %!d(string=hai) anos
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
SpriteBase.cc 408078f88a Asset support for named cells/frames %!s(int64=12) %!d(string=hai) anos
SpriteBase.h 408078f88a Asset support for named cells/frames %!s(int64=12) %!d(string=hai) anos
SpriteBase_ScriptBinding.h 408078f88a Asset support for named cells/frames %!s(int64=12) %!d(string=hai) anos
SpriteBatch.cc 5954873bcf Initial implementation of Spine support %!s(int64=12) %!d(string=hai) anos
SpriteBatch.h 5954873bcf Initial implementation of Spine support %!s(int64=12) %!d(string=hai) anos
SpriteBatchItem.cc 5954873bcf Initial implementation of Spine support %!s(int64=12) %!d(string=hai) anos
SpriteBatchItem.h da09e017c8 Cast the casts for some of the hash operations %!s(int64=12) %!d(string=hai) anos
SpriteBatchQuery.cc df712056fa Final CompositeSprite Fix. %!s(int64=12) %!d(string=hai) anos
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. %!s(int64=12) %!d(string=hai) anos
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. %!s(int64=13) %!d(string=hai) anos
Utility.cc a472594c08 Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations. %!s(int64=12) %!d(string=hai) anos
Utility.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. %!s(int64=13) %!d(string=hai) anos
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. %!s(int64=12) %!d(string=hai) anos
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. %!s(int64=13) %!d(string=hai) anos
Vector2.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." %!s(int64=12) %!d(string=hai) anos