powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mike Lilligreen e7446eccd4 Set Xcode project file to build 32-bit app as default 12 lat temu
engine e7446eccd4 Set Xcode project file to build 32-bit app as default 12 lat temu
modules 8b22129d10 Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules. 12 lat temu
tools ea6e461ea5 Updated Doxygen instructions 12 lat temu
tutorials b644aede20 Minor cleanup of doxygen files 12 lat temu
.gitignore c1fd59d755 Added the temp files from eclipse to gitignore 12 lat temu
Leap.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 lat temu
Leapd.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 lat temu
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
README.md 48040a67c9 Update README.md 12 lat temu
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
main.cs 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard 12 lat temu
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 lat temu

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.