| .. |
|
CompositeSprite.cc
|
ba7528483c
- Fixed bug which caused an exception when the CompositeSprite culling was turned-off.
|
12 years ago |
|
CompositeSprite.h
|
726c778419
- CompositeSprite now only writes non-default fields for Default-stride/size/angle.
|
12 years ago |
|
CompositeSprite_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ImageFont.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ImageFont.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ImageFont_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ParticlePlayer.cc
|
408078f88a
Asset support for named cells/frames
|
12 years ago |
|
ParticlePlayer.h
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
13 years ago |
|
ParticlePlayer_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
SceneObject.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
SceneObject.h
|
db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
|
12 years ago |
|
SceneObjectList.cc
|
d63a3db4bf
- Scene controllers WIP.
|
13 years ago |
|
SceneObjectList.h
|
d63a3db4bf
- Scene controllers WIP.
|
13 years ago |
|
SceneObjectMoveToEvent.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |
|
SceneObjectRotateToEvent.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |
|
SceneObjectSet.cc
|
d63a3db4bf
- Scene controllers WIP.
|
13 years ago |
|
SceneObjectSet.h
|
d63a3db4bf
- Scene controllers WIP.
|
13 years ago |
|
SceneObjectSet_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
SceneObject_ScriptBinding.h
|
23165babcf
Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself.
|
12 years ago |
|
Scroller.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
Scroller.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |
|
Scroller_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ShapeVector.cc
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ShapeVector.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
ShapeVector_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
Skeleton.cc
|
f1e52a92ef
Spine updates
|
12 years ago |
|
Skeleton.h
|
f1e52a92ef
Spine updates
|
12 years ago |
|
Skeleton_ScriptBinding.h
|
f1e52a92ef
Spine updates
|
12 years ago |
|
Sprite.cc
|
1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
|
13 years ago |
|
Sprite.h
|
12b20892fc
- Minor formatting changes.
|
12 years ago |
|
Sprite_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |
|
Trigger.cc
|
d63a3db4bf
- Scene controllers WIP.
|
13 years ago |
|
Trigger.h
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
13 years ago |
|
Trigger_ScriptBinding.h
|
21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
|
12 years ago |