Mike Lilligreen a9985e5e2c Fixed OSX startup crash issue with consoleDictionary 12 jaren geleden
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 jaren geleden
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 jaren geleden
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 jaren geleden
TextureManager.cc ba818ce8e5 Fixed some compiler warnings in Xcode 12 jaren geleden
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 jaren geleden
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 jaren geleden
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
bitmapPng.cc a472594c08 Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations. 12 jaren geleden
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
color.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 jaren geleden
color_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
dgl.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
dgl.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 jaren geleden
dgl_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gFont.cc a472594c08 Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations. 12 jaren geleden
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 jaren geleden
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 jaren geleden