Mike Lilligreen 5954873bcf Initial implementation of Spine support 12 anos atrás
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BatchRender.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 anos atrás
BatchRender.h dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 anos atrás
CoreMath.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anos atrás
CoreMath.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anos atrás
ImageFrameProvider.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anos atrás
ImageFrameProvider.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anos atrás
ImageFrameProviderCore.cc 408078f88a Asset support for named cells/frames 12 anos atrás
ImageFrameProviderCore.h 408078f88a Asset support for named cells/frames 12 anos atrás
ParticleSystem.cc dbb80421f4 - The asset manager now tracks overall reference counts. The SceneWindow now reports this in the metrics overlay. 13 anos atrás
ParticleSystem.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anos atrás
RenderProxy.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anos atrás
RenderProxy.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anos atrás
RenderProxy_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
SpriteBase.cc 408078f88a Asset support for named cells/frames 12 anos atrás
SpriteBase.h 408078f88a Asset support for named cells/frames 12 anos atrás
SpriteBase_ScriptBinding.h 408078f88a Asset support for named cells/frames 12 anos atrás
SpriteBatch.cc 5954873bcf Initial implementation of Spine support 12 anos atrás
SpriteBatch.h 5954873bcf Initial implementation of Spine support 12 anos atrás
SpriteBatchItem.cc 5954873bcf Initial implementation of Spine support 12 anos atrás
SpriteBatchItem.h 5954873bcf Initial implementation of Spine support 12 anos atrás
SpriteBatchQuery.cc df712056fa Final CompositeSprite Fix. 12 anos atrás
SpriteBatchQuery.h df712056fa Final CompositeSprite Fix. 12 anos atrás
SpriteBatchQueryResult.h 60fb8ec555 - Added first pass of picking for CompositeSprite. This is limited to sprite AABB until I can get some time to share the fixture (collision shape) set-up between it and the SceneObject. 13 anos atrás
Utility.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
Utility.h bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 anos atrás
Utility_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 anos atrás
Vector2.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 anos atrás
Vector2.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás
Vector2_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anos atrás